Sunday, June 26, 2011

128xj11 correction

In 128xj11 Role playing game correction in vitality

Everyone starts out with vitality score of 60. Then a 2d10 is rolled and added to the original score of 60. Or the RND button is pushed on a calculator. Then the number result is multiplied by 10 written down then the RND button is pushed again and added the first RND result multiplied by 10 to get the vitality modifier. Which is added to the original score of 60 vitality score. This stabilizes movement in the game so no character moves that much faster or slower then another. Alien monsters and space aliens vitality can vary greatly however and it is up to the Game Guide that they do not move to fast or to slow for the players to defeat them. The game guide determines the Vitality of these creatures when he creates them. This change was made to improve game play. However if you already have game characters that move ridiculously fast or slow just ask your Game Guide to correct the characters vitality score.. Ofcorse some members of the party will have to walk or run slower to keep in pace with characters who cannot keep up with them. (This is the fun of the game). The Game Guide based on other modifiers depending on how exhausted the characters are or how much they are dragging along with them can modify any movement, in the game. Vitality is divided by 10 and rounded up to get movement (M) in a encounter round. The vitality score itself is the typical distance In kilometers character can walk in a day or in 24 hour day or a typical game world round. This can last instant in the game, but remember time may be relative however it is also in-mutable so something will always be moving with you weather it’s the stars or or something else as the game guide determines.

Remember game time is not the same as real time and a round in the game can last for any amount of real time depending on the Game Guide. This is a great freedom given to the Game guide however the game ofcorse, the game guide should always seek to balance the game. Rounds in combat should last six to ten seconds during combat encounters. And in normal walking or other movement can take any amount of time. It might take a long time to play a single round in combat. While rounds in the ordinary game world… Might take as much time as it takes planets to circle a sun ( In other words years. ) and go by in a instant in the game this is how it is possible to travel to the stars in your mind. Have fun!