
Thursday, June 13, 2013
The Legend of Devils Cave
The Legend of Devils Cave
by Michael Murtaugh
This is the legend of devils cave as it was related to me from a field guide at Red Oak nature center.
Our trip began 2:40 pm. Thursday 6-13-13
Our group walked first to the cave and then to the nature center.
After seeing the cave I had a question for the field guide…
“How long had Native Americans occupy the cave in from about what year?” Her answer when we reached the nature center was a question to my question.
“Did the Native American ever Occupy the cave?”
There was a brief pause and then she asked.
“Do you know the legend of Devils Cave?”
My response was “Do tell?”
She began…
“Long ago.. The settler lived on one side of the river and the Native Americans on the other.
To this I thought, “The fishing must have been pretty good in the spring”
She went on…
“The story goes there was a young brave who would steal from the settlers and bring back his trinkets and other loot and show it off to the Tribe.
Chief Waubonsee warned the young brave that it was against their peoples law to steal”
The young brave ignored the chief and that night road into camp on a white pony he had stolen and showed it off to his friends.
Chief Waubonsee ordered the brave banished from the tribe.
At this the brave laughed and left the tribe.
He was never seen again..
However a few months later a glowing image was seen on the other side of the river for just moments at a time at night…This went on for weeks.
Some of the tribe had an idea the glowing spirit lived in a cave down by the river…now known as devils cave.
So the tribe lit a great fire at night by the cave entrance and soon later a glowing figure leaped out of the cave through the fire and into the river.”
Then she asked ”What can you tell me about the brave who stole?
“Well for one thing, the brave did not die when he was banished from the tribe…”
“Yes” she responded “he had opened the center of a tree to find a mosey substance.”
“Yes I continued, “and it was phosphorus”
“Yes it glowed. He would use it to cover himself then using a blanket he would show himself only briefly to the tribe on the other side of the river.
“Then he would cross the river to dwell in the cave.”
“Yes, and that is the legend of devils cave”
On our way back to the van, I asked my friend Brad, “Perhaps the brave survived the fire and was ok when he landed in the river?”
“Yes, but I think its safe to say, he learned his lesson…” his voice trailing off into the woods and we both laughed..
I hope you enjoyed this story..
To learn more about the legend of devils cave. You can visit Red Oak forest preserve in North Aurora IL along Route 25 just a mile north of Route 56 or search for Red Oak nature center North Aurora IL.
Saturday, May 18, 2013
xj128 outer space game
The world of outer space…in 128xjbot
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
You can travel between grid to grid but only when using the IDPU transfer unit on board the ship otherwise all travel is segmented in Coefficients of Acceleration. With turning ratios determine the rate of turn in a given game turn (or round when in combat)
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game (generally a turn is ten minutes to a minute while a round is 10 seconds) Ships take turns playing rounds, however that is not the same as a game turn which can be a minutes or year or more or almost an infinite amount of time, with the players taking an instant for a game turn, and perhaps a few minutes or more for a game combat round. It is generally recommended that players play no more then 4 hours in a day of 128xjbot game. However, Warning this game could be addicting like sugar or coffee…LOL
It should be that time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However, all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
Ships too distant to engage cannot engage in combat.
All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
All evil space alien and pirate vessels will break rule number 3
A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
Evil Space Aliens and pirates will take pot shots at star ships fleeing a micronanosector of a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
Note: one grid is about one micronanosector of a quadrant this may very due to scale limitation, as the ref must decide how many kilometers is represented by a single space on the grid in use..ome unit representing 10,000^2 kilometers is genally recommended. The size of a sector in a quadrant is actual a huge amount of space, hence the new term nanosector to represent the immediate arena of ship to ship play or combat.
Terms;
Micro nano micro sector 100,000^2 kilometers one grid…roughly and very roughly at that scaled down to 10,000^2k per square on grid
Micro nano sector 1000,000^2 kilometers
micro sector 100,000,000^2 kilomters
Sector 1000,000,000^2 kilometers
Also note the size of an actual galaxy in reality is always expanding, so the scale is always changing…in actuality in a galaxy that is 9x10^17 km which my info currently holds to be a size of the galaxy this scale is the only one that holds reasonable plausibility…only through interdemensional travel is it possible to reasonable to travel these distances…ships not traveling interdemensionally travel much slower. Only about ultrasonic speeds…Once the IDPU transfer system is engaged combat is not possible between ships
Tuesday, August 21, 2012
bot game
128xj11
Bot
Role-playing
Game expanded
BY Michael J. Murtaugh
2009-09-21
Mind bot Role playing Game
With a calculator
Energy = Shift Random number key * 100
Vitality = shift Random Number key * 100
Mental Status = Shift random Number Key * 100 feel free to do this one over again as many times as you like.
Structure points = Shift random number key * 100
Then you create your character sheet
eg
Player Name Loyde Clark Character Name Zan
Energy 80.3
Vit 73.2
MS 87.9
SP 73.2
Vit/10=Movement Movement =7.3 per turn per second per turn round a round can be a second a day a year a century. In the game time can stand still.
You can create and roll with in these character traits or you can create your own you can create you own modifiers adjust percentages.
If Zan was walking in his game world he might move 7 kilometers an hour in 9 hours straight walking he would manage 63 kilometers. That journey time could pass in only a minute in the actual game. What might he run into in his journey that is up to you. Remember though a character must place a roll within its percentage limitation or modified roll as set by the GM or it must make a critical miss or hit a roll of 99.00 always being a critical miss and a roll of 00 always being a critical hit.
An easy device to remember the traits in the Mind Bot Role playing Game is to place Energy second. V. E. M. S. S.P. is the word you can remember to remind you of Vitality, Energy, Mental Status, and Structure Points.
Mind bot characters Combat
I really don’t like to do this, but I guess it has to be done at some point combat for the Mind bot role-playing game. Well obviously mind bot role-playing game is an easy going game so the idea is to avoid combat at all cost.
However if it does come up here is an example:
A Zertron monster attacks Dwelx. All effort to communicate have failed and it is still attacking. Dwelx waives it off, but it is still showing its fangs.
Now begins the first round since there is no randomization for surprise which the Zetron would randomize 1 to 100 for and so would Dwelx the higher number would go first Dwelx has a 70 and the Zentron has 40
Dwelx randomizes a 35and the Zentron a 55 so the Zetron doesn’t do anything in the first round.
The player playing Dwelx tells the referee he is upholstering his laser pistol. That will take a full round.
They randomize for initiative again the Zetron randomizes 60 and Dwelx randomized 58
Dwelx still has the initiative. The Zertron Monster is still showing its fangs and snarling terribly.
The player playing Dwelx tells the referee he will shoot the Zetron monster he is at near point blank range so there are no modifiers.
He fires he randomizes a 65
He of course has his weapon set to stun. He then randomizes his 2d10 and its 18 of course this is only temporary to the Zetron. The referee says “O.K. It has been stunned it goes away.”
A Referee can decide weather to use Structure Points only or all the traits before the end of a player career as that particular character. Even then the character can be redeveloped.
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
X7Z6XPSRNC “It’s Science Fiction Man!”
Xavier 7-1T
By Michael Murtaugh B.A. A.A A.S
Travel with alien creatures to alien worlds! Face annihilation and survive! Travel to distant worlds and play poker on an asteroid. Find out what the stakes really are! And then come home again but to what? Find out when you read the book. In paperback under most Sci fi sections.
http://xavier7-1t.blogspot.com/
The Stones of the Golem
By Michael J. Murtaugh
The MTC Valor went into orbit around planet Critron 2 after coming out of deep space.
Critron 2 had been unexplored. It had two oceans was orbiting a yellow earth type sun and had forest jungle and animal and plant life.
To the crew of the MTC valor the planet Critron 2 was simply something pretty to look out the window on an otherwise long journey to the C delta 5 system.
Suddenly all at once Mark Von the engineer rushed to the bridge holding a damaged piece of equipment in his hand.
“We have here a real problem”
“What’s this”
“The engine it’s going to over heat”
“What”
“We’re going in”
“What how long”
“Two minutes”
“Two minutes!”
Captain Michael Ironstone looked at his second in command Dave Jones.
Dave Jones Said, “Don’t say it, Don’t say it!”
Dave Jones pushed a button for the ship to ship PA and announced, “Brace for possible crash landing on planet in 2 minutes”
The computer guided the ship through re-entry O.K. but finding a place to land that was another matter. They nearly ran out of power before they did.
They landed in a stadium of enormous construction about 3 km by 3km . they surmized by examination that a great civilization must have built it.
“Who do you think built it Doc”
“Well there are no large cities or villages we could spot from outer space unless they are underground we don’t know how it was built”
Sandra the nurse “that seems strange way to live underground and only coming up to build a stadium”
“Yeah Doc Maybe there are other things the royal conservatory of astronomy missed out on but you already don’t know about those either I suppose.”
“I suppose”
“Like this stadium itself for example”
They looked around at the stadium its art its gleaming marble columns.
“Mark what is it exactly you need to repair the engine?”
“Well I need some H two O and some nickel”
“That’s all.”
“Don’t we have those on the ship”
“Yes but not enough”
As they reached the forward area of the stadium there was a statue of a man 75 m tall.
“What is that statue doctor?”
“Oh that looks like a different sign of humanoid life.”
“It must have been one of there ancient gods”
“Well whatever it is were not interested in it”
Sandra “Well I don’t like it”
“O.K. O.K.”
“Let’s get get what we need and get out of here!”
“All the men turned their back on the statue and then the statue moved its hand.
“Ahh!” Sandra cried “I saw it move!”
“Now don’t be silly”
“That things made of stone”
“It’s obvious your nervous we all are.”
“Lets go”
“Let’s Move out”
“No No”
“Snap out of it.”
“Come On!”
Now they were out in the woods and the stadium behind them. They found a running stream with ease and Mark Von was able to and Mark Von was able to find deposit of nickel in something rather quickly.
“I’ve got it!” Mark Von shouted gleefully, just then the sound of a dull thud. The sound of foot steps thundering trough the woods. Giant footsteps sounded with the sound of trees falling in the woods and cracking as they fell.
“Let’s get out of here now!”
“So I was a hysterical woman!”
“O.K. I apologize…”
“Me too”
“Me too”
“Me three”
“Me four”
“OH forget it! Hand me that laser rifle!”
“Alright give Sandra the laser rifle! All laser weapons set to kill whatever it is out there its bigger then us and it and it will be able to absorb a lot more energy then our weapons emit on kill or on any other level.”
“Well that was well said captain but it’s not very comforting right now!”
“If we stun or disable this thing long enough to make our escape then we will have done enough not to have disturbed the balance of this planet.”
“What if we kill it?
“What the Hell then we kill it!”
The stone statue was hunting them but being pretty good frontiersmen themselves with a good frontiers women guiding them they were able to set a trap for the stone statue. The Stone statue came to the clearing they all had their lasers out and ready the statue was ready to strike. Everyone froze seeing the size of it in the small clearing. It smashed down its huge hand and reached for Sandra.
Dave Shouted “No!” and lunged forward
“No! Dave” everyone yelled. Sandra shouted the loudest.
None of them could pull the trigger, Even Sandra who kept rifle set on the head of the statue. Slowly after long moments past they were able to squeeze their triggers and destroy the monster, but not until Dave was nearly crushed. He broke his arm and cracked three ribs. He bumped his head real hard when he fell out of the monsters hand.
“Your going to be O.K. Dave “ Sandra said
“Yes I know I will be….”
“ But what of the Stones of the Golem was it a Guardian of the Critron 2
for who should ever know what civilization dwelt there or walked upon its planes or in its meadows
was it evil or were we meddlers in a world we weren’t meant to go. Will the Stones of the Golem ever tell?”
With that the MTC Valor lifted of into the vast ocean of space.
MTC Valor
Flight Cruiser
Coefficient of Acceleration (CA) 3
Turning Rate (TR) 4
Weapons
Thunder Bolt Laser TBL
Cubic Ballistic Unit CBU
Standard Life Support
Computer AI Artificial Intelligence
Defense Shields MTC type Fields configured
Engines Vegan 2 special design class 1 super atomic
Crew
Captain Mike Ironstone
Lieutenant Dave Jones
Sergeant Engineer Mark Von
Dr. Kieth Sutton
Nurse Sandra Cole
Robot Unit Troy 748 MTC supplied
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Lieutenant Dave Jones
Vitality 70
Energy 80
Mental Status 50
Structure Points 80
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Lieutenant Dave Jones is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Nurse Sandra Cole
Vitality 70
Energy 70
Mental Status 90
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Laser Rifle +10 to hit 3d10 damage
Nurse Sandra Cole is a rugged frontiers woman and nurse of medicine an engineer as well as geologist she has been through the outer planets for some time and has explored uncharted worlds with some success so far she has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Robot Unit Troy 748 MTC Supplied
Vitality 70
Energy 90
Mental Status 30
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser beam in helmet unit +5 to hit 1d10damage
Defends ship while crew is away.
Robot Unit Troy 748 MTC Supplied is a rugged frontier robot programmed in medicine an engineering as well as geology it has been through the outer planets for some time and has explored uncharted worlds with some success so far it has been lucky.
Creatures and Monsters and aliens can be invented and discoverer
They can have some or all of the traits but they must have enough to make the game playable. They can use weapons such as teeth claws acid spays magic is not suggested in this outer space game but that is up to the referee. One should try to make it as much a simulation of a future exploration of the outer limits of space and the universe as possible without including magical influences, because this detracts from the real effort of the game. The game is to gather information how one would perform exploring distant worlds in as real case situations that might occur if you actual believe magic would be encountered perhaps you might put it in the game. In a way it is the magic of our imaginations that takes us into the game but in suspending our disbelief we must as logically progress in practically assume what would happen in a given condition given a situation. Our science still does not certainly even now a have all the answers to everything and in your game you can have fun exploring the answers to questions. About others and yourself and about how you face different situations.
Zathox soldier
Vitality 65
Energy 50
Mental Status 40
Structure Points 30
Laser rifle 3d10
Laser pistol 2d10
Above is an example of an alien monster the Zathox will never make peace they will be at constant war it is their nature they are monsters. They have blended with other worlds nearby their own however they have colonized worlds and suffered from over exposure to radiation. They were never human as some legends say…
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8*
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
Ships too distant to engage cannot engage in combat.
All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
All evil space alien and pirate vessels will break rule number 3
A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
128xj11
MIND Bot
Role-playing
Game expanded
BY Michael J. Murtaugh
2009-09-21
Mind bot Role playing Game
With a calculator
Energy = Shift Random number key * 100
Vitality = shift Random Number key * 100
Mental Status = Shift random Number Key * 100 feel free to do this one over again as many times as you like.
Structure points = Shift random number key * 100
Then you create your character sheet
eg
Player Name Loyde Clark Character Name Zan
Energy 80.3
Vit 73.2
MS 87.9
SP 73.2
Vit/10=Movement Movement =7.3 per turn per second per turn round a round can be a second a day a year a century. In the game time can stand still.
You can create and roll with in these character traits or you can create your own you can create you own modifiers adjust percentages.
If Zan was walking in his game world he might move 7 kilometers an hour in 9 hours straight walking he would manage 63 kilometers. That journey time could pass in only a minute in the actual game. What might he run into in his journey that is up to you. Remember though a character must place a roll within its percentage limitation or modified roll as set by the GM or it must make a critical miss or hit a roll of 99.00 always being a critical miss and a roll of 00 always being a critical hit.
An easy device to remember the traits in the Mind Bot Role playing Game is to place Energy second. V. E. M. S. S.P. is the word you can remember to remind you of Vitality, Energy, Mental Status, and Structure Points.
Mind bot characters Combat
I really don’t like to do this, but I guess it has to be done at some point combat for the Mind bot role-playing game. Well obviously mind bot role-playing game is an easy going game so the idea is to avoid combat at all cost.
However if it does come up here is an example:
A Zertron monster attacks Dwelx. All effort to communicate have failed and it is still attacking. Dwelx waives it off, but it is still showing its fangs.
Now begins the first round since there is no randomization for surprise which the Zetron would randomize 1 to 100 for and so would Dwelx the higher number would go first Dwelx has a 70 and the Zentron has 40
Dwelx randomizes a 35and the Zentron a 55 so the Zetron doesn’t do anything in the first round.
The player playing Dwelx tells the referee he is upholstering his laser pistol. That will take a full round.
They randomize for initiative again the Zetron randomizes 60 and Dwelx randomized 58
Dwelx still has the initiative. The Zertron Monster is still showing its fangs and snarling terribly.
The player playing Dwelx tells the referee he will shoot the Zetron monster he is at near point blank range so there are no modifiers.
He fires he randomizes a 65
He of course has his weapon set to stun. He then randomizes his 2d10 and its 18 of course this is only temporary to the Zetron. The referee says “O.K. It has been stunned it goes away.”
A Referee can decide weather to use Structure Points only or all the traits before the end of a player career as that particular character. Even then the character can be redeveloped.
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
X7Z6XPSRNC “It’s Science Fiction Man!”
Xavier 7-1T
By Michael Murtaugh B.A. A.A A.S
Travel with alien creatures to alien worlds! Face annihilation and survive! Travel to distant worlds and play poker on an asteroid. Find out what the stakes really are! And then come home again but to what? Find out when you read the book. In paperback under most Sci fi sections.
http://xavier7-1t.blogspot.com/
The Stones of the Golem
By Michael J. Murtaugh
The MTC Valor went into orbit around planet Critron 2 after coming out of deep space.
Critron 2 had been unexplored. It had two oceans was orbiting a yellow earth type sun and had forest jungle and animal and plant life.
To the crew of the MTC valor the planet Critron 2 was simply something pretty to look out the window on an otherwise long journey to the C delta 5 system.
Suddenly all at once Mark Von the engineer rushed to the bridge holding a damaged piece of equipment in his hand.
“We have here a real problem”
“What’s this”
“The engine it’s going to over heat”
“What”
“We’re going in”
“What how long”
“Two minutes”
“Two minutes!”
Captain Michael Ironstone looked at his second in command Dave Jones.
Dave Jones Said, “Don’t say it, Don’t say it!”
Dave Jones pushed a button for the ship to ship PA and announced, “Brace for possible crash landing on planet in 2 minutes”
The computer guided the ship through re-entry O.K. but finding a place to land that was another matter. They nearly ran out of power before they did.
They landed in a stadium of enormous construction about 3 km by 3km . they surmized by examination that a great civilization must have built it.
“Who do you think built it Doc”
“Well there are no large cities or villages we could spot from outer space unless they are underground we don’t know how it was built”
Sandra the nurse “that seems strange way to live underground and only coming up to build a stadium”
“Yeah Doc Maybe there are other things the royal conservatory of astronomy missed out on but you already don’t know about those either I suppose.”
“I suppose”
“Like this stadium itself for example”
They looked around at the stadium its art its gleaming marble columns.
“Mark what is it exactly you need to repair the engine?”
“Well I need some H two O and some nickel”
“That’s all.”
“Don’t we have those on the ship”
“Yes but not enough”
As they reached the forward area of the stadium there was a statue of a man 75 m tall.
“What is that statue doctor?”
“Oh that looks like a different sign of humanoid life.”
“It must have been one of there ancient gods”
“Well whatever it is were not interested in it”
Sandra “Well I don’t like it”
“O.K. O.K.”
“Let’s get get what we need and get out of here!”
“All the men turned their back on the statue and then the statue moved its hand.
“Ahh!” Sandra cried “I saw it move!”
“Now don’t be silly”
“That things made of stone”
“It’s obvious your nervous we all are.”
“Lets go”
“Let’s Move out”
“No No”
“Snap out of it.”
“Come On!”
Now they were out in the woods and the stadium behind them. They found a running stream with ease and Mark Von was able to and Mark Von was able to find deposit of nickel in something rather quickly.
“I’ve got it!” Mark Von shouted gleefully, just then the sound of a dull thud. The sound of foot steps thundering trough the woods. Giant footsteps sounded with the sound of trees falling in the woods and cracking as they fell.
“Let’s get out of here now!”
“So I was a hysterical woman!”
“O.K. I apologize…”
“Me too”
“Me too”
“Me three”
“Me four”
“OH forget it! Hand me that laser rifle!”
“Alright give Sandra the laser rifle! All laser weapons set to kill whatever it is out there its bigger then us and it and it will be able to absorb a lot more energy then our weapons emit on kill or on any other level.”
“Well that was well said captain but it’s not very comforting right now!”
“If we stun or disable this thing long enough to make our escape then we will have done enough not to have disturbed the balance of this planet.”
“What if we kill it?
“What the Hell then we kill it!”
The stone statue was hunting them but being pretty good frontiersmen themselves with a good frontiers women guiding them they were able to set a trap for the stone statue. The Stone statue came to the clearing they all had their lasers out and ready the statue was ready to strike. Everyone froze seeing the size of it in the small clearing. It smashed down its huge hand and reached for Sandra.
Dave Shouted “No!” and lunged forward
“No! Dave” everyone yelled. Sandra shouted the loudest.
None of them could pull the trigger, Even Sandra who kept rifle set on the head of the statue. Slowly after long moments past they were able to squeeze their triggers and destroy the monster, but not until Dave was nearly crushed. He broke his arm and cracked three ribs. He bumped his head real hard when he fell out of the monsters hand.
“Your going to be O.K. Dave “ Sandra said
“Yes I know I will be….”
“ But what of the Stones of the Golem was it a Guardian of the Critron 2
for who should ever know what civilization dwelt there or walked upon its planes or in its meadows
was it evil or were we meddlers in a world we weren’t meant to go. Will the Stones of the Golem ever tell?”
With that the MTC Valor lifted of into the vast ocean of space.
MTC Valor
Flight Cruiser
Coefficient of Acceleration (CA) 3
Turning Rate (TR) 4
Weapons
Thunder Bolt Laser TBL
Cubic Ballistic Unit CBU
Standard Life Support
Computer AI Artificial Intelligence
Defense Shields MTC type Fields configured
Engines Vegan 2 special design class 1 super atomic
Crew
Captain Mike Ironstone
Lieutenant Dave Jones
Sergeant Engineer Mark Von
Dr. Kieth Sutton
Nurse Sandra Cole
Robot Unit Troy 748 MTC supplied
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Lieutenant Dave Jones
Vitality 70
Energy 80
Mental Status 50
Structure Points 80
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Lieutenant Dave Jones is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Nurse Sandra Cole
Vitality 70
Energy 70
Mental Status 90
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Laser Rifle +10 to hit 3d10 damage
Nurse Sandra Cole is a rugged frontiers woman and nurse of medicine an engineer as well as geologist she has been through the outer planets for some time and has explored uncharted worlds with some success so far she has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Robot Unit Troy 748 MTC Supplied
Vitality 70
Energy 90
Mental Status 30
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser beam in helmet unit +5 to hit 1d10damage
Defends ship while crew is away.
Robot Unit Troy 748 MTC Supplied is a rugged frontier robot programmed in medicine an engineering as well as geology it has been through the outer planets for some time and has explored uncharted worlds with some success so far it has been lucky.
Creatures and Monsters and aliens can be invented and discoverer
They can have some or all of the traits but they must have enough to make the game playable. They can use weapons such as teeth claws acid spays magic is not suggested in this outer space game but that is up to the referee. One should try to make it as much a simulation of a future exploration of the outer limits of space and the universe as possible without including magical influences, because this detracts from the real effort of the game. The game is to gather information how one would perform exploring distant worlds in as real case situations that might occur if you actual believe magic would be encountered perhaps you might put it in the game. In a way it is the magic of our imaginations that takes us into the game but in suspending our disbelief we must as logically progress in practically assume what would happen in a given condition given a situation. Our science still does not certainly even now a have all the answers to everything and in your game you can have fun exploring the answers to questions. About others and yourself and about how you face different situations.
Zathox soldier
Vitality 65
Energy 50
Mental Status 40
Structure Points 30
Laser rifle 3d10
Laser pistol 2d10
Above is an example of an alien monster the Zathox will never make peace they will be at constant war it is their nature they are monsters. They have blended with other worlds nearby their own however they have colonized worlds and suffered from over exposure to radiation. They were never human as some legends say…
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8*
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
Ships too distant to engage cannot engage in combat.
All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
All evil space alien and pirate vessels will break rule number 3
A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
Tuesday, August 7, 2012
Some game ideas!
Please ignore the rule that states character triat vitality starts at 60 for every character in play test. I personally have done this makes characters too standardized.
Note your game guide might want to add modifiers to traits given a different character class or species. Example Yarks (winged humanoid) might have a +10 on energy but -5 on vitality...Drads(humanoid shape shifter) would recieve +10 on Structure points and -5 on energy...and Vresks (humanoid insect) would recieve +10 on mental status and -5 on structure points. Humans, Sather(evil human size worms) and Zathox(evil humaniod lizards) would recieve no bonus modifier or negative modifier. Frelock Undead of any species or class would likely recieve a -30 mental status or higher and no bonus modifiers, what can you say they are dead already!
Game level and ed points might be added for fun but this is strictly optional as the game is free wheeling and fancy free..
Tuesday, November 22, 2011
You can make a map of any planet or city and have you can have your mind bot characters play there.
Please remember there is a difference between playing the game and what happens in reality. There is a thing called consequences in reality which your referee may not hold you to in an adventure, however there are consequences in reality. The game you play, if correctly played is a training ground for your real life. In your real life you should come back refreshed and ready for any thing, but always keeping your ego and id in perspective and a balance to all things. All things in moderation. :let the golden rule be your guide: and do onto others as you would have done onto you.
Happy Turkey Day, Happy Holidays to all and Merry Christmas, as we celebrate this holiday season let all of us on
this small planet realize we are part of the brotherhood of humanity circling a rather small star in a vast universe all we really have is each other and the dreams of peace. If we can do that the good God will be with us.
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