Thursday, August 28, 2014
The Super Weapon
6am I had a dream.
It appeared to have all happened in Miami Florida, because we were all dressed in "Miami Vice" style clothes from that popular 1980’s Television show. I have never been to Miami Florida.
Only this was clearly not the 1980’s, yet some distant future we were yet all to know.
Anyway, there was a "night club" and a "band" that played the "night club" regularly.
I had a thing for the lady drummer in and vocalist in the "band" Lynn. In a similar way to the way I had a thing for the drummer in my brothers band in the 1980’s only this was not then. This was some distant future from 1980’s and we were all young again and handsome and beautiful again.
Anyway, we where in a small hotel room, near the "night club."
There was a type of weapon there. It looked like a M-60 machine gun only it was a ray gun of some type. It had to be set to fire on a target in coordinates of inter-dimensional space-time, There was a computer on the weapon to make targeting simple enough.
This was a little confusing though. "The Weapon," sat on a tripod by a cushioned recliner in the small hotel room.
Anyway the "super weapon" had been stolen by an "evil professor" and he had just been in the "night club" This was the same nightclub were Lynn and her new band were playing.
The other Guy and I, were waiting in the room hoping the professor was unaware of us and would return to his room and we could catch him with the stolen goods.
Namely the "Super Weapon" which I was now sitting next to in the cushioned seat of the recliner.
As I sat in that cushioned seat in that recliner in that hotel room. A few things were going through my brain, although it was a bit, blurry because I had imbibed a bit of alcohol earlier in the dream at the bar of the night club,
"How were we going to turn the super weapon over to evidence without wondering if we would be the next to disappear from inter-dimensional space. I mean I was not exactly on good terms with the guys and gals in the evidence impound, really I didn’t even know them."
This was going through my head when our trap was sprung. The professor came into the hotel and we had him cold.
He was the only guy dressed like a "Nerd"
"Easy to pick out"
"We got you now!" I said.
He laughed and said "Oh Yeah" and ran out the door of the small hotel room.
I knew were he was going "Lynn’s" Cadillac.
The professor was thinking he would make a smooth get away.
What he did not know was Lynn was an old friend of mine and I had her number.
So I called her and said, "Tell the professor I will use the super weapon on him if he does not come back."
Lynn said "O.K"
The professor replied over the speakerphone in Lynn’s Cadillac, ""you are bluffing"
"Oh Yeah," I said, as I set the coordinates on the super weapon to a fire hydrant next to Lynn’s Cadillac.
I pulled the trigger on and the hydrant disappeared and a spring of water shot up next to the Lynn’s Cadillac, in the street.
"O.k… Ok." The professor said over Lynn’s speakerphone, "I am coming back"
Then the professor came back to the small hotel room with Lynn and just about everyone else who wanted to see what the super weapon looked like from the night club.
When professor came back to the small hotel room and saw the weapon he tried to run away. Well at least I thought he was running away. I said, "He is getting away."
Everyone in the room did a kind of dance. Then the professor dashed into the hotel room bathroom and the other Guy hand cuffed the professor in there.
Then Lynn came real close wearing her party dress.
"Now what are we going to do with this?"
I looked into her eyes and she looked back at mine and we just laughed.
Then I woke up.
6;33 am 8-28-14 2100 Lilac lane apt 203, Aurora Il 60506 87 W 42 N 75’ H Lol
-30-
Thursday, August 28, 2014
Thursday, July 3, 2014
4th of July Special Recipe Happy 4th everyone
4th of July Special Recipe
By Wayne W.
Edited MJJMX7
Place in Hot Water
Hot dogs
Pickles
Celery Salt
Pickle Relish
Baby Cucumber
Sour Kraut
And
Back Ribs Boil in Hot water before hand 4 to 6 hours
Then put BBQ sauce on ribs
With
Corn Beef
Red or Green cabbage
Red potatoes
Celery Salt
By Wayne W.
Edited MJJMX7
Place in Hot Water
Hot dogs
Pickles
Celery Salt
Pickle Relish
Baby Cucumber
Sour Kraut
And
Back Ribs Boil in Hot water before hand 4 to 6 hours
Then put BBQ sauce on ribs
With
Corn Beef
Red or Green cabbage
Red potatoes
Celery Salt
Sunday, May 4, 2014
A ounce of prevention is worth a pound of cure
A ounce of prevention, is worth a pound of cure
The mentally ill are a vital part of our population. They contribute artistically and creatively in ways that amaze most mentally well people. It seems, if a mentally ill person can develop a Relapse Prevention Plan listing symptoms and interventions that help with those symptoms. Then the condition along with symptoms and interventions, the government, or other private organizations should see that the interventions are used, and made available, to the given client for their symptoms and should these request for intervention be granted within reason. The expense would be well worth it.
Example, if a given symptom of a client requires acupuncture, if it works for a given client, no further studies need to be done to prove its effectiveness. Funding should be made available for such things, such as vitamin supplements, varies teas and even a day once a month or two to a spa. This type of treatment could save society from much of the big bills of medication and perhaps even a cost in human violence when clients who could not normally afford these interventions act out all to tragically and violently.
In short a ounce of prevention, is worth a pound of cure, as a mental health professional for ten years I know this is true. Now! lets make a change in the system! So, we can all breath safer, knowing our mentally ill have truly the best treatment possible.
The mentally ill are a vital part of our population. They contribute artistically and creatively in ways that amaze most mentally well people. It seems, if a mentally ill person can develop a Relapse Prevention Plan listing symptoms and interventions that help with those symptoms. Then the condition along with symptoms and interventions, the government, or other private organizations should see that the interventions are used, and made available, to the given client for their symptoms and should these request for intervention be granted within reason. The expense would be well worth it.
Example, if a given symptom of a client requires acupuncture, if it works for a given client, no further studies need to be done to prove its effectiveness. Funding should be made available for such things, such as vitamin supplements, varies teas and even a day once a month or two to a spa. This type of treatment could save society from much of the big bills of medication and perhaps even a cost in human violence when clients who could not normally afford these interventions act out all to tragically and violently.
In short a ounce of prevention, is worth a pound of cure, as a mental health professional for ten years I know this is true. Now! lets make a change in the system! So, we can all breath safer, knowing our mentally ill have truly the best treatment possible.
Tuesday, January 21, 2014
The Road a dream I had last night
Tuesday, January 21, 2014 8:29 AM
The Road
I had a dream last night. I was riding an Indian motorcycle bike at a slow but hurried pace. I was terribly lost. I was going to a hotel where the family was staying. I knew the hotel was nearby a Jewel food store. I was headed south. A large crowd was walking down the road. This disturbed me a bit but
I thought, "I will figure it out when the family is together at the hotel."
I past a Jewel food store however, I thought to myself, "That must not be it. It has been such a short way."
So, I road on past it.
After I past the Jewel food store. Something strange happened and I found myself in the Jewel parking lot at twilight. The bike was stalling out, but I managed to keep it going.. My brother in law Braven was dressed well as usual and was chasing me in the parking lot.
I thought, "That could be some one disguised as my brother in law. I had better get back on the road."
I heard him cry, "Your mother is worried about you, you past the hotel."
I thought, "It sounds like Braven!"
Yet then I said to myself, "It is a trick to get me off the road!"
So, I dashed away as he was about to catch me and I pulled back onto the road before an exhausted Braven could catch the sputtering motor cycle."
The motorcycle bike resumed normal power once on the road, I thought I saw, in the bike rearview mirror, Braven join the others on the road tired to be coming after me, but I thought, "Now that I am on the road I can’t let anyone catch me."
My brother in law is from Hawaii and I love him like a brother. I can not explain why I did not recognize him in the parking lot.
No one was stopping at any of the gas stations to get direction. I hardly noticed, until there were no gas stations and the area around the road began to look desolate. There had been many gas stations on the road they all had "out of gas" signs in their windows. I can not explain why the Indian motorcycle kept running.
I thought, "This is not right!" I kept going anyway
Once on the road something seemed to convince me I was headed the right direction. The road was well paved and it had whole lot of people on it yet it was wide enough so it did not seem that crowded. Many people were walking down it. A few vehicles were still rolling on it. No one was giving anyone any rides.
At one point or another the road began to get narrow and people were finding it harder to stick to it. It was getting darker it had been twilight on the road a long time. The twilight had seemed to last forever. This did seem odd.
The people walking seemed to look to me as a leader because I was on the bike. They asked, "When will we get back!" The people seemed to ask at once.
I shouted, "This is obviously not the right road. Down the road there must be an intersection or something where we can get our bearings. We will find it somewhere up ahead!" I shouted this with a silent prayer that we would find an intersection.
I shouted further " We must not pass the opportunity when we have it, remembering the gas stations from before.
The mood of the people on the road began to lighten and they started telling jokes and where more relaxed on the road it almost seemed as if the twilight became brighter.
Then we came to long tunnel on the road strangely it was still well lit, with streetlights inside. The mood was really lighting up now. The people came closer together in the tunnel but did not seem to mind the company.
At the other side of the tunnel it was daylight. We went al little ways and we found the intersection I had prayed for. It was a little disappointing to think I had such a long way back to find the hotel. I really did not want to get off the beaten path, yet I knew it was the only way to find the hotel.
"This is it!" I shouted
"This is it?" came back a question from the crowd
The other branch of road obviously continued south, and it was wide and winding, however the road-leading Northwest was narrow and straight.
"The angle is to steep, we will never get there." I heard a shout from the crowd
With that many followed down the road to the south.
"Now wait!" I shouted standing over the idling Indian motorcycle, but many ignored me and headed south.
"Does anyone have a map?!" I shouted, questioning at the same time!?"
With that many nodded negatively and headed south sown the road.
I prayed "God help me" this time out loud.
Then an odd thought Popped into my head "Sue Molholand Kainrath must have a map she has the Internet "
"Is Sue out there?!" I questioned and shouted, many in the crowd moved south at that.
I looked down the narrow road to the Northwest.
I thought to myself, "This could not possibly be the right direction to the hotel it sure is going to be a long way round, Yet Sue and Randy and their family must hold the key to what is down that road.
Yet I could see the narrow road to the northwest appeared straight not winding around like the one we where on.
"This narrow road at least appears to go somewhere!" I shouted
I turned up the accelerated on the Indian motorcycle engine and it was raring to go!
"This way!" I shouted
A few of the people on the road to the south must have felt the road to the Northwest was right to because I heard them shout
"Hurray!"
I thought I recognized Braven voice in the crowd.
With that the small group and I headed down the road leading Northwest.
"Everyone look for land marks" I shouted, "We must get our bearings!"
"At the first gas station we will get directions! We must not miss the opportunity!"
"Hurray" came up from the crowd once again, this time I was even more sure I heard Braven voice in the crowd.
I decided to drive my motorcycle more slowly so Braven could catch up to me.
I thought to myself, "This is the long way around to find the hotel where our family is at
Yet I know I will find it now."
With that I awoke in my bed safe and sound in my apartment.
The End
The Road
I had a dream last night. I was riding an Indian motorcycle bike at a slow but hurried pace. I was terribly lost. I was going to a hotel where the family was staying. I knew the hotel was nearby a Jewel food store. I was headed south. A large crowd was walking down the road. This disturbed me a bit but
I past a Jewel food store however, I thought to myself, "That must not be it. It has been such a short way."
So, I road on past it.
After I past the Jewel food store. Something strange happened and I found myself in the Jewel parking lot at twilight. The bike was stalling out, but I managed to keep it going.. My brother in law Braven was dressed well as usual and was chasing me in the parking lot.
I thought, "That could be some one disguised as my brother in law. I had better get back on the road."
I heard him cry, "Your mother is worried about you, you past the hotel."
I thought, "It sounds like Braven!"
Yet then I said to myself, "It is a trick to get me off the road!"
So, I dashed away as he was about to catch me and I pulled back onto the road before an exhausted Braven could catch the sputtering motor cycle."
The motorcycle bike resumed normal power once on the road, I thought I saw, in the bike rearview mirror, Braven join the others on the road tired to be coming after me, but I thought, "Now that I am on the road I can’t let anyone catch me."
My brother in law is from Hawaii and I love him like a brother. I can not explain why I did not recognize him in the parking lot.
No one was stopping at any of the gas stations to get direction. I hardly noticed, until there were no gas stations and the area around the road began to look desolate. There had been many gas stations on the road they all had "out of gas" signs in their windows. I can not explain why the Indian motorcycle kept running.
I thought, "This is not right!" I kept going anyway
Once on the road something seemed to convince me I was headed the right direction. The road was well paved and it had whole lot of people on it yet it was wide enough so it did not seem that crowded. Many people were walking down it. A few vehicles were still rolling on it. No one was giving anyone any rides.
At one point or another the road began to get narrow and people were finding it harder to stick to it. It was getting darker it had been twilight on the road a long time. The twilight had seemed to last forever. This did seem odd.
The people walking seemed to look to me as a leader because I was on the bike. They asked, "When will we get back!" The people seemed to ask at once.
I shouted, "This is obviously not the right road. Down the road there must be an intersection or something where we can get our bearings. We will find it somewhere up ahead!" I shouted this with a silent prayer that we would find an intersection.
I shouted further " We must not pass the opportunity when we have it, remembering the gas stations from before.
The mood of the people on the road began to lighten and they started telling jokes and where more relaxed on the road it almost seemed as if the twilight became brighter.
Then we came to long tunnel on the road strangely it was still well lit, with streetlights inside. The mood was really lighting up now. The people came closer together in the tunnel but did not seem to mind the company.
At the other side of the tunnel it was daylight. We went al little ways and we found the intersection I had prayed for. It was a little disappointing to think I had such a long way back to find the hotel. I really did not want to get off the beaten path, yet I knew it was the only way to find the hotel.
"This is it!" I shouted
"This is it?" came back a question from the crowd
The other branch of road obviously continued south, and it was wide and winding, however the road-leading Northwest was narrow and straight.
"The angle is to steep, we will never get there." I heard a shout from the crowd
With that many followed down the road to the south.
"Now wait!" I shouted standing over the idling Indian motorcycle, but many ignored me and headed south.
"Does anyone have a map?!" I shouted, questioning at the same time!?"
With that many nodded negatively and headed south sown the road.
I prayed "God help me" this time out loud.
Then an odd thought Popped into my head "Sue Molholand Kainrath must have a map she has the Internet "
"Is Sue out there?!" I questioned and shouted, many in the crowd moved south at that.
I looked down the narrow road to the Northwest.
Yet I could see the narrow road to the northwest appeared straight not winding around like the one we where on.
"This narrow road at least appears to go somewhere!" I shouted
I turned up the accelerated on the Indian motorcycle engine and it was raring to go!
"This way!" I shouted
A few of the people on the road to the south must have felt the road to the Northwest was right to because I heard them shout
I thought I recognized Braven voice in the crowd.
With that the small group and I headed down the road leading Northwest.
"Everyone look for land marks" I shouted, "We must get our bearings!"
"At the first gas station we will get directions! We must not miss the opportunity!"
"Hurray" came up from the crowd once again, this time I was even more sure I heard Braven voice in the crowd.
I decided to drive my motorcycle more slowly so Braven could catch up to me.
I thought to myself, "This is the long way around to find the hotel where our family is at
Yet I know I will find it now."
With that I awoke in my bed safe and sound in my apartment.
The End
Wednesday, September 25, 2013
A trip to Red Oak NAture Center in North Aurora always a good idea.
As Halloween approaches it might be fun to take a hike, out to Devils Cave. The guides are
friendly and it is a great adventure for the whole family. It also has some educational value in
learning about Native Americans and how they dealt with settlers to the frontier. Which is what this
area once was. When this country was just starting out, there was little difference between the Mid
West and the West.
So, for some important history lessons as well as life lessons a trip to Devils Cave
might well be worth the adventure this Halloween or some time around that time. Besides the fall
colors are irresistible about this time of year.
friendly and it is a great adventure for the whole family. It also has some educational value in
learning about Native Americans and how they dealt with settlers to the frontier. Which is what this
area once was. When this country was just starting out, there was little difference between the Mid
West and the West.
So, for some important history lessons as well as life lessons a trip to Devils Cave
might well be worth the adventure this Halloween or some time around that time. Besides the fall
colors are irresistible about this time of year.
Thursday, June 13, 2013
The Legend of Devils Cave
The Legend of Devils Cave
by Michael Murtaugh
This is the legend of devils cave as it was related to me from a field guide at Red Oak nature center.
Our trip began 2:40 pm. Thursday 6-13-13
Our group walked first to the cave and then to the nature center.
After seeing the cave I had a question for the field guide…
“How long had Native Americans occupy the cave in from about what year?” Her answer when we reached the nature center was a question to my question.
“Did the Native American ever Occupy the cave?”
There was a brief pause and then she asked.
“Do you know the legend of Devils Cave?”
My response was “Do tell?”
She began…
“Long ago.. The settler lived on one side of the river and the Native Americans on the other.
To this I thought, “The fishing must have been pretty good in the spring”
She went on…
“The story goes there was a young brave who would steal from the settlers and bring back his trinkets and other loot and show it off to the Tribe.
Chief Waubonsee warned the young brave that it was against their peoples law to steal”
The young brave ignored the chief and that night road into camp on a white pony he had stolen and showed it off to his friends.
Chief Waubonsee ordered the brave banished from the tribe.
At this the brave laughed and left the tribe.
He was never seen again..
However a few months later a glowing image was seen on the other side of the river for just moments at a time at night…This went on for weeks.
Some of the tribe had an idea the glowing spirit lived in a cave down by the river…now known as devils cave.
So the tribe lit a great fire at night by the cave entrance and soon later a glowing figure leaped out of the cave through the fire and into the river.”
Then she asked ”What can you tell me about the brave who stole?
“Well for one thing, the brave did not die when he was banished from the tribe…”
“Yes” she responded “he had opened the center of a tree to find a mosey substance.”
“Yes I continued, “and it was phosphorus”
“Yes it glowed. He would use it to cover himself then using a blanket he would show himself only briefly to the tribe on the other side of the river.
“Then he would cross the river to dwell in the cave.”
“Yes, and that is the legend of devils cave”
On our way back to the van, I asked my friend Brad, “Perhaps the brave survived the fire and was ok when he landed in the river?”
“Yes, but I think its safe to say, he learned his lesson…” his voice trailing off into the woods and we both laughed..
I hope you enjoyed this story..
To learn more about the legend of devils cave. You can visit Red Oak forest preserve in North Aurora IL along Route 25 just a mile north of Route 56 or search for Red Oak nature center North Aurora IL.
Saturday, May 18, 2013
xj128 outer space game
The world of outer space…in 128xjbot
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
You can travel between grid to grid but only when using the IDPU transfer unit on board the ship otherwise all travel is segmented in Coefficients of Acceleration. With turning ratios determine the rate of turn in a given game turn (or round when in combat)
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game (generally a turn is ten minutes to a minute while a round is 10 seconds) Ships take turns playing rounds, however that is not the same as a game turn which can be a minutes or year or more or almost an infinite amount of time, with the players taking an instant for a game turn, and perhaps a few minutes or more for a game combat round. It is generally recommended that players play no more then 4 hours in a day of 128xjbot game. However, Warning this game could be addicting like sugar or coffee…LOL
It should be that time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However, all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
Ships too distant to engage cannot engage in combat.
All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
All evil space alien and pirate vessels will break rule number 3
A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
Evil Space Aliens and pirates will take pot shots at star ships fleeing a micronanosector of a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
Note: one grid is about one micronanosector of a quadrant this may very due to scale limitation, as the ref must decide how many kilometers is represented by a single space on the grid in use..ome unit representing 10,000^2 kilometers is genally recommended. The size of a sector in a quadrant is actual a huge amount of space, hence the new term nanosector to represent the immediate arena of ship to ship play or combat.
Terms;
Micro nano micro sector 100,000^2 kilometers one grid…roughly and very roughly at that scaled down to 10,000^2k per square on grid
Micro nano sector 1000,000^2 kilometers
micro sector 100,000,000^2 kilomters
Sector 1000,000,000^2 kilometers
Also note the size of an actual galaxy in reality is always expanding, so the scale is always changing…in actuality in a galaxy that is 9x10^17 km which my info currently holds to be a size of the galaxy this scale is the only one that holds reasonable plausibility…only through interdemensional travel is it possible to reasonable to travel these distances…ships not traveling interdemensionally travel much slower. Only about ultrasonic speeds…Once the IDPU transfer system is engaged combat is not possible between ships
Tuesday, August 21, 2012
bot game
128xj11
Bot
Role-playing
Game expanded
BY Michael J. Murtaugh
2009-09-21
Mind bot Role playing Game
With a calculator
Energy = Shift Random number key * 100
Vitality = shift Random Number key * 100
Mental Status = Shift random Number Key * 100 feel free to do this one over again as many times as you like.
Structure points = Shift random number key * 100
Then you create your character sheet
eg
Player Name Loyde Clark Character Name Zan
Energy 80.3
Vit 73.2
MS 87.9
SP 73.2
Vit/10=Movement Movement =7.3 per turn per second per turn round a round can be a second a day a year a century. In the game time can stand still.
You can create and roll with in these character traits or you can create your own you can create you own modifiers adjust percentages.
If Zan was walking in his game world he might move 7 kilometers an hour in 9 hours straight walking he would manage 63 kilometers. That journey time could pass in only a minute in the actual game. What might he run into in his journey that is up to you. Remember though a character must place a roll within its percentage limitation or modified roll as set by the GM or it must make a critical miss or hit a roll of 99.00 always being a critical miss and a roll of 00 always being a critical hit.
An easy device to remember the traits in the Mind Bot Role playing Game is to place Energy second. V. E. M. S. S.P. is the word you can remember to remind you of Vitality, Energy, Mental Status, and Structure Points.
Mind bot characters Combat
I really don’t like to do this, but I guess it has to be done at some point combat for the Mind bot role-playing game. Well obviously mind bot role-playing game is an easy going game so the idea is to avoid combat at all cost.
However if it does come up here is an example:
A Zertron monster attacks Dwelx. All effort to communicate have failed and it is still attacking. Dwelx waives it off, but it is still showing its fangs.
Now begins the first round since there is no randomization for surprise which the Zetron would randomize 1 to 100 for and so would Dwelx the higher number would go first Dwelx has a 70 and the Zentron has 40
Dwelx randomizes a 35and the Zentron a 55 so the Zetron doesn’t do anything in the first round.
The player playing Dwelx tells the referee he is upholstering his laser pistol. That will take a full round.
They randomize for initiative again the Zetron randomizes 60 and Dwelx randomized 58
Dwelx still has the initiative. The Zertron Monster is still showing its fangs and snarling terribly.
The player playing Dwelx tells the referee he will shoot the Zetron monster he is at near point blank range so there are no modifiers.
He fires he randomizes a 65
He of course has his weapon set to stun. He then randomizes his 2d10 and its 18 of course this is only temporary to the Zetron. The referee says “O.K. It has been stunned it goes away.”
A Referee can decide weather to use Structure Points only or all the traits before the end of a player career as that particular character. Even then the character can be redeveloped.
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
X7Z6XPSRNC “It’s Science Fiction Man!”
Xavier 7-1T
By Michael Murtaugh B.A. A.A A.S
Travel with alien creatures to alien worlds! Face annihilation and survive! Travel to distant worlds and play poker on an asteroid. Find out what the stakes really are! And then come home again but to what? Find out when you read the book. In paperback under most Sci fi sections.
http://xavier7-1t.blogspot.com/
The Stones of the Golem
By Michael J. Murtaugh
The MTC Valor went into orbit around planet Critron 2 after coming out of deep space.
Critron 2 had been unexplored. It had two oceans was orbiting a yellow earth type sun and had forest jungle and animal and plant life.
To the crew of the MTC valor the planet Critron 2 was simply something pretty to look out the window on an otherwise long journey to the C delta 5 system.
Suddenly all at once Mark Von the engineer rushed to the bridge holding a damaged piece of equipment in his hand.
“We have here a real problem”
“What’s this”
“The engine it’s going to over heat”
“What”
“We’re going in”
“What how long”
“Two minutes”
“Two minutes!”
Captain Michael Ironstone looked at his second in command Dave Jones.
Dave Jones Said, “Don’t say it, Don’t say it!”
Dave Jones pushed a button for the ship to ship PA and announced, “Brace for possible crash landing on planet in 2 minutes”
The computer guided the ship through re-entry O.K. but finding a place to land that was another matter. They nearly ran out of power before they did.
They landed in a stadium of enormous construction about 3 km by 3km . they surmized by examination that a great civilization must have built it.
“Who do you think built it Doc”
“Well there are no large cities or villages we could spot from outer space unless they are underground we don’t know how it was built”
Sandra the nurse “that seems strange way to live underground and only coming up to build a stadium”
“Yeah Doc Maybe there are other things the royal conservatory of astronomy missed out on but you already don’t know about those either I suppose.”
“I suppose”
“Like this stadium itself for example”
They looked around at the stadium its art its gleaming marble columns.
“Mark what is it exactly you need to repair the engine?”
“Well I need some H two O and some nickel”
“That’s all.”
“Don’t we have those on the ship”
“Yes but not enough”
As they reached the forward area of the stadium there was a statue of a man 75 m tall.
“What is that statue doctor?”
“Oh that looks like a different sign of humanoid life.”
“It must have been one of there ancient gods”
“Well whatever it is were not interested in it”
Sandra “Well I don’t like it”
“O.K. O.K.”
“Let’s get get what we need and get out of here!”
“All the men turned their back on the statue and then the statue moved its hand.
“Ahh!” Sandra cried “I saw it move!”
“Now don’t be silly”
“That things made of stone”
“It’s obvious your nervous we all are.”
“Lets go”
“Let’s Move out”
“No No”
“Snap out of it.”
“Come On!”
Now they were out in the woods and the stadium behind them. They found a running stream with ease and Mark Von was able to and Mark Von was able to find deposit of nickel in something rather quickly.
“I’ve got it!” Mark Von shouted gleefully, just then the sound of a dull thud. The sound of foot steps thundering trough the woods. Giant footsteps sounded with the sound of trees falling in the woods and cracking as they fell.
“Let’s get out of here now!”
“So I was a hysterical woman!”
“O.K. I apologize…”
“Me too”
“Me too”
“Me three”
“Me four”
“OH forget it! Hand me that laser rifle!”
“Alright give Sandra the laser rifle! All laser weapons set to kill whatever it is out there its bigger then us and it and it will be able to absorb a lot more energy then our weapons emit on kill or on any other level.”
“Well that was well said captain but it’s not very comforting right now!”
“If we stun or disable this thing long enough to make our escape then we will have done enough not to have disturbed the balance of this planet.”
“What if we kill it?
“What the Hell then we kill it!”
The stone statue was hunting them but being pretty good frontiersmen themselves with a good frontiers women guiding them they were able to set a trap for the stone statue. The Stone statue came to the clearing they all had their lasers out and ready the statue was ready to strike. Everyone froze seeing the size of it in the small clearing. It smashed down its huge hand and reached for Sandra.
Dave Shouted “No!” and lunged forward
“No! Dave” everyone yelled. Sandra shouted the loudest.
None of them could pull the trigger, Even Sandra who kept rifle set on the head of the statue. Slowly after long moments past they were able to squeeze their triggers and destroy the monster, but not until Dave was nearly crushed. He broke his arm and cracked three ribs. He bumped his head real hard when he fell out of the monsters hand.
“Your going to be O.K. Dave “ Sandra said
“Yes I know I will be….”
“ But what of the Stones of the Golem was it a Guardian of the Critron 2
for who should ever know what civilization dwelt there or walked upon its planes or in its meadows
was it evil or were we meddlers in a world we weren’t meant to go. Will the Stones of the Golem ever tell?”
With that the MTC Valor lifted of into the vast ocean of space.
MTC Valor
Flight Cruiser
Coefficient of Acceleration (CA) 3
Turning Rate (TR) 4
Weapons
Thunder Bolt Laser TBL
Cubic Ballistic Unit CBU
Standard Life Support
Computer AI Artificial Intelligence
Defense Shields MTC type Fields configured
Engines Vegan 2 special design class 1 super atomic
Crew
Captain Mike Ironstone
Lieutenant Dave Jones
Sergeant Engineer Mark Von
Dr. Kieth Sutton
Nurse Sandra Cole
Robot Unit Troy 748 MTC supplied
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Lieutenant Dave Jones
Vitality 70
Energy 80
Mental Status 50
Structure Points 80
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Lieutenant Dave Jones is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Nurse Sandra Cole
Vitality 70
Energy 70
Mental Status 90
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Laser Rifle +10 to hit 3d10 damage
Nurse Sandra Cole is a rugged frontiers woman and nurse of medicine an engineer as well as geologist she has been through the outer planets for some time and has explored uncharted worlds with some success so far she has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Robot Unit Troy 748 MTC Supplied
Vitality 70
Energy 90
Mental Status 30
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser beam in helmet unit +5 to hit 1d10damage
Defends ship while crew is away.
Robot Unit Troy 748 MTC Supplied is a rugged frontier robot programmed in medicine an engineering as well as geology it has been through the outer planets for some time and has explored uncharted worlds with some success so far it has been lucky.
Creatures and Monsters and aliens can be invented and discoverer
They can have some or all of the traits but they must have enough to make the game playable. They can use weapons such as teeth claws acid spays magic is not suggested in this outer space game but that is up to the referee. One should try to make it as much a simulation of a future exploration of the outer limits of space and the universe as possible without including magical influences, because this detracts from the real effort of the game. The game is to gather information how one would perform exploring distant worlds in as real case situations that might occur if you actual believe magic would be encountered perhaps you might put it in the game. In a way it is the magic of our imaginations that takes us into the game but in suspending our disbelief we must as logically progress in practically assume what would happen in a given condition given a situation. Our science still does not certainly even now a have all the answers to everything and in your game you can have fun exploring the answers to questions. About others and yourself and about how you face different situations.
Zathox soldier
Vitality 65
Energy 50
Mental Status 40
Structure Points 30
Laser rifle 3d10
Laser pistol 2d10
Above is an example of an alien monster the Zathox will never make peace they will be at constant war it is their nature they are monsters. They have blended with other worlds nearby their own however they have colonized worlds and suffered from over exposure to radiation. They were never human as some legends say…
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8*
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
Ships too distant to engage cannot engage in combat.
All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
All evil space alien and pirate vessels will break rule number 3
A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
128xj11
MIND Bot
Role-playing
Game expanded
BY Michael J. Murtaugh
2009-09-21
Mind bot Role playing Game
With a calculator
Energy = Shift Random number key * 100
Vitality = shift Random Number key * 100
Mental Status = Shift random Number Key * 100 feel free to do this one over again as many times as you like.
Structure points = Shift random number key * 100
Then you create your character sheet
eg
Player Name Loyde Clark Character Name Zan
Energy 80.3
Vit 73.2
MS 87.9
SP 73.2
Vit/10=Movement Movement =7.3 per turn per second per turn round a round can be a second a day a year a century. In the game time can stand still.
You can create and roll with in these character traits or you can create your own you can create you own modifiers adjust percentages.
If Zan was walking in his game world he might move 7 kilometers an hour in 9 hours straight walking he would manage 63 kilometers. That journey time could pass in only a minute in the actual game. What might he run into in his journey that is up to you. Remember though a character must place a roll within its percentage limitation or modified roll as set by the GM or it must make a critical miss or hit a roll of 99.00 always being a critical miss and a roll of 00 always being a critical hit.
An easy device to remember the traits in the Mind Bot Role playing Game is to place Energy second. V. E. M. S. S.P. is the word you can remember to remind you of Vitality, Energy, Mental Status, and Structure Points.
Mind bot characters Combat
I really don’t like to do this, but I guess it has to be done at some point combat for the Mind bot role-playing game. Well obviously mind bot role-playing game is an easy going game so the idea is to avoid combat at all cost.
However if it does come up here is an example:
A Zertron monster attacks Dwelx. All effort to communicate have failed and it is still attacking. Dwelx waives it off, but it is still showing its fangs.
Now begins the first round since there is no randomization for surprise which the Zetron would randomize 1 to 100 for and so would Dwelx the higher number would go first Dwelx has a 70 and the Zentron has 40
Dwelx randomizes a 35and the Zentron a 55 so the Zetron doesn’t do anything in the first round.
The player playing Dwelx tells the referee he is upholstering his laser pistol. That will take a full round.
They randomize for initiative again the Zetron randomizes 60 and Dwelx randomized 58
Dwelx still has the initiative. The Zertron Monster is still showing its fangs and snarling terribly.
The player playing Dwelx tells the referee he will shoot the Zetron monster he is at near point blank range so there are no modifiers.
He fires he randomizes a 65
He of course has his weapon set to stun. He then randomizes his 2d10 and its 18 of course this is only temporary to the Zetron. The referee says “O.K. It has been stunned it goes away.”
A Referee can decide weather to use Structure Points only or all the traits before the end of a player career as that particular character. Even then the character can be redeveloped.
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
X7Z6XPSRNC “It’s Science Fiction Man!”
Xavier 7-1T
By Michael Murtaugh B.A. A.A A.S
Travel with alien creatures to alien worlds! Face annihilation and survive! Travel to distant worlds and play poker on an asteroid. Find out what the stakes really are! And then come home again but to what? Find out when you read the book. In paperback under most Sci fi sections.
http://xavier7-1t.blogspot.com/
The Stones of the Golem
By Michael J. Murtaugh
The MTC Valor went into orbit around planet Critron 2 after coming out of deep space.
Critron 2 had been unexplored. It had two oceans was orbiting a yellow earth type sun and had forest jungle and animal and plant life.
To the crew of the MTC valor the planet Critron 2 was simply something pretty to look out the window on an otherwise long journey to the C delta 5 system.
Suddenly all at once Mark Von the engineer rushed to the bridge holding a damaged piece of equipment in his hand.
“We have here a real problem”
“What’s this”
“The engine it’s going to over heat”
“What”
“We’re going in”
“What how long”
“Two minutes”
“Two minutes!”
Captain Michael Ironstone looked at his second in command Dave Jones.
Dave Jones Said, “Don’t say it, Don’t say it!”
Dave Jones pushed a button for the ship to ship PA and announced, “Brace for possible crash landing on planet in 2 minutes”
The computer guided the ship through re-entry O.K. but finding a place to land that was another matter. They nearly ran out of power before they did.
They landed in a stadium of enormous construction about 3 km by 3km . they surmized by examination that a great civilization must have built it.
“Who do you think built it Doc”
“Well there are no large cities or villages we could spot from outer space unless they are underground we don’t know how it was built”
Sandra the nurse “that seems strange way to live underground and only coming up to build a stadium”
“Yeah Doc Maybe there are other things the royal conservatory of astronomy missed out on but you already don’t know about those either I suppose.”
“I suppose”
“Like this stadium itself for example”
They looked around at the stadium its art its gleaming marble columns.
“Mark what is it exactly you need to repair the engine?”
“Well I need some H two O and some nickel”
“That’s all.”
“Don’t we have those on the ship”
“Yes but not enough”
As they reached the forward area of the stadium there was a statue of a man 75 m tall.
“What is that statue doctor?”
“Oh that looks like a different sign of humanoid life.”
“It must have been one of there ancient gods”
“Well whatever it is were not interested in it”
Sandra “Well I don’t like it”
“O.K. O.K.”
“Let’s get get what we need and get out of here!”
“All the men turned their back on the statue and then the statue moved its hand.
“Ahh!” Sandra cried “I saw it move!”
“Now don’t be silly”
“That things made of stone”
“It’s obvious your nervous we all are.”
“Lets go”
“Let’s Move out”
“No No”
“Snap out of it.”
“Come On!”
Now they were out in the woods and the stadium behind them. They found a running stream with ease and Mark Von was able to and Mark Von was able to find deposit of nickel in something rather quickly.
“I’ve got it!” Mark Von shouted gleefully, just then the sound of a dull thud. The sound of foot steps thundering trough the woods. Giant footsteps sounded with the sound of trees falling in the woods and cracking as they fell.
“Let’s get out of here now!”
“So I was a hysterical woman!”
“O.K. I apologize…”
“Me too”
“Me too”
“Me three”
“Me four”
“OH forget it! Hand me that laser rifle!”
“Alright give Sandra the laser rifle! All laser weapons set to kill whatever it is out there its bigger then us and it and it will be able to absorb a lot more energy then our weapons emit on kill or on any other level.”
“Well that was well said captain but it’s not very comforting right now!”
“If we stun or disable this thing long enough to make our escape then we will have done enough not to have disturbed the balance of this planet.”
“What if we kill it?
“What the Hell then we kill it!”
The stone statue was hunting them but being pretty good frontiersmen themselves with a good frontiers women guiding them they were able to set a trap for the stone statue. The Stone statue came to the clearing they all had their lasers out and ready the statue was ready to strike. Everyone froze seeing the size of it in the small clearing. It smashed down its huge hand and reached for Sandra.
Dave Shouted “No!” and lunged forward
“No! Dave” everyone yelled. Sandra shouted the loudest.
None of them could pull the trigger, Even Sandra who kept rifle set on the head of the statue. Slowly after long moments past they were able to squeeze their triggers and destroy the monster, but not until Dave was nearly crushed. He broke his arm and cracked three ribs. He bumped his head real hard when he fell out of the monsters hand.
“Your going to be O.K. Dave “ Sandra said
“Yes I know I will be….”
“ But what of the Stones of the Golem was it a Guardian of the Critron 2
for who should ever know what civilization dwelt there or walked upon its planes or in its meadows
was it evil or were we meddlers in a world we weren’t meant to go. Will the Stones of the Golem ever tell?”
With that the MTC Valor lifted of into the vast ocean of space.
MTC Valor
Flight Cruiser
Coefficient of Acceleration (CA) 3
Turning Rate (TR) 4
Weapons
Thunder Bolt Laser TBL
Cubic Ballistic Unit CBU
Standard Life Support
Computer AI Artificial Intelligence
Defense Shields MTC type Fields configured
Engines Vegan 2 special design class 1 super atomic
Crew
Captain Mike Ironstone
Lieutenant Dave Jones
Sergeant Engineer Mark Von
Dr. Kieth Sutton
Nurse Sandra Cole
Robot Unit Troy 748 MTC supplied
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Lieutenant Dave Jones
Vitality 70
Energy 80
Mental Status 50
Structure Points 80
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Lieutenant Dave Jones is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Nurse Sandra Cole
Vitality 70
Energy 70
Mental Status 90
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Laser Rifle +10 to hit 3d10 damage
Nurse Sandra Cole is a rugged frontiers woman and nurse of medicine an engineer as well as geologist she has been through the outer planets for some time and has explored uncharted worlds with some success so far she has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Robot Unit Troy 748 MTC Supplied
Vitality 70
Energy 90
Mental Status 30
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser beam in helmet unit +5 to hit 1d10damage
Defends ship while crew is away.
Robot Unit Troy 748 MTC Supplied is a rugged frontier robot programmed in medicine an engineering as well as geology it has been through the outer planets for some time and has explored uncharted worlds with some success so far it has been lucky.
Creatures and Monsters and aliens can be invented and discoverer
They can have some or all of the traits but they must have enough to make the game playable. They can use weapons such as teeth claws acid spays magic is not suggested in this outer space game but that is up to the referee. One should try to make it as much a simulation of a future exploration of the outer limits of space and the universe as possible without including magical influences, because this detracts from the real effort of the game. The game is to gather information how one would perform exploring distant worlds in as real case situations that might occur if you actual believe magic would be encountered perhaps you might put it in the game. In a way it is the magic of our imaginations that takes us into the game but in suspending our disbelief we must as logically progress in practically assume what would happen in a given condition given a situation. Our science still does not certainly even now a have all the answers to everything and in your game you can have fun exploring the answers to questions. About others and yourself and about how you face different situations.
Zathox soldier
Vitality 65
Energy 50
Mental Status 40
Structure Points 30
Laser rifle 3d10
Laser pistol 2d10
Above is an example of an alien monster the Zathox will never make peace they will be at constant war it is their nature they are monsters. They have blended with other worlds nearby their own however they have colonized worlds and suffered from over exposure to radiation. They were never human as some legends say…
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8*
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
Ships too distant to engage cannot engage in combat.
All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
All evil space alien and pirate vessels will break rule number 3
A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
Tuesday, August 7, 2012
Some game ideas!
Please ignore the rule that states character triat vitality starts at 60 for every character in play test. I personally have done this makes characters too standardized.
Note your game guide might want to add modifiers to traits given a different character class or species. Example Yarks (winged humanoid) might have a +10 on energy but -5 on vitality...Drads(humanoid shape shifter) would recieve +10 on Structure points and -5 on energy...and Vresks (humanoid insect) would recieve +10 on mental status and -5 on structure points. Humans, Sather(evil human size worms) and Zathox(evil humaniod lizards) would recieve no bonus modifier or negative modifier. Frelock Undead of any species or class would likely recieve a -30 mental status or higher and no bonus modifiers, what can you say they are dead already!
Game level and ed points might be added for fun but this is strictly optional as the game is free wheeling and fancy free..
Tuesday, November 22, 2011
You can make a map of any planet or city and have you can have your mind bot characters play there.
Please remember there is a difference between playing the game and what happens in reality. There is a thing called consequences in reality which your referee may not hold you to in an adventure, however there are consequences in reality. The game you play, if correctly played is a training ground for your real life. In your real life you should come back refreshed and ready for any thing, but always keeping your ego and id in perspective and a balance to all things. All things in moderation. :let the golden rule be your guide: and do onto others as you would have done onto you.
Happy Turkey Day, Happy Holidays to all and Merry Christmas, as we celebrate this holiday season let all of us on
this small planet realize we are part of the brotherhood of humanity circling a rather small star in a vast universe all we really have is each other and the dreams of peace. If we can do that the good God will be with us.
Sunday, June 26, 2011
128xj11 correction
In 128xj11 Role playing game correction in vitality
Everyone starts out with vitality score of 60. Then a 2d10 is rolled and added to the original score of 60. Or the RND button is pushed on a calculator. Then the number result is multiplied by 10 written down then the RND button is pushed again and added the first RND result multiplied by 10 to get the vitality modifier. Which is added to the original score of 60 vitality score. This stabilizes movement in the game so no character moves that much faster or slower then another. Alien monsters and space aliens vitality can vary greatly however and it is up to the Game Guide that they do not move to fast or to slow for the players to defeat them. The game guide determines the Vitality of these creatures when he creates them. This change was made to improve game play. However if you already have game characters that move ridiculously fast or slow just ask your Game Guide to correct the characters vitality score.. Ofcorse some members of the party will have to walk or run slower to keep in pace with characters who cannot keep up with them. (This is the fun of the game). The Game Guide based on other modifiers depending on how exhausted the characters are or how much they are dragging along with them can modify any movement, in the game. Vitality is divided by 10 and rounded up to get movement (M) in a encounter round. The vitality score itself is the typical distance In kilometers character can walk in a day or in 24 hour day or a typical game world round. This can last instant in the game, but remember time may be relative however it is also in-mutable so something will always be moving with you weather it’s the stars or or something else as the game guide determines.
Remember game time is not the same as real time and a round in the game can last for any amount of real time depending on the Game Guide. This is a great freedom given to the Game guide however the game ofcorse, the game guide should always seek to balance the game. Rounds in combat should last six to ten seconds during combat encounters. And in normal walking or other movement can take any amount of time. It might take a long time to play a single round in combat. While rounds in the ordinary game world… Might take as much time as it takes planets to circle a sun ( In other words years. ) and go by in a instant in the game this is how it is possible to travel to the stars in your mind. Have fun!
Everyone starts out with vitality score of 60. Then a 2d10 is rolled and added to the original score of 60. Or the RND button is pushed on a calculator. Then the number result is multiplied by 10 written down then the RND button is pushed again and added the first RND result multiplied by 10 to get the vitality modifier. Which is added to the original score of 60 vitality score. This stabilizes movement in the game so no character moves that much faster or slower then another. Alien monsters and space aliens vitality can vary greatly however and it is up to the Game Guide that they do not move to fast or to slow for the players to defeat them. The game guide determines the Vitality of these creatures when he creates them. This change was made to improve game play. However if you already have game characters that move ridiculously fast or slow just ask your Game Guide to correct the characters vitality score.. Ofcorse some members of the party will have to walk or run slower to keep in pace with characters who cannot keep up with them. (This is the fun of the game). The Game Guide based on other modifiers depending on how exhausted the characters are or how much they are dragging along with them can modify any movement, in the game. Vitality is divided by 10 and rounded up to get movement (M) in a encounter round. The vitality score itself is the typical distance In kilometers character can walk in a day or in 24 hour day or a typical game world round. This can last instant in the game, but remember time may be relative however it is also in-mutable so something will always be moving with you weather it’s the stars or or something else as the game guide determines.
Remember game time is not the same as real time and a round in the game can last for any amount of real time depending on the Game Guide. This is a great freedom given to the Game guide however the game ofcorse, the game guide should always seek to balance the game. Rounds in combat should last six to ten seconds during combat encounters. And in normal walking or other movement can take any amount of time. It might take a long time to play a single round in combat. While rounds in the ordinary game world… Might take as much time as it takes planets to circle a sun ( In other words years. ) and go by in a instant in the game this is how it is possible to travel to the stars in your mind. Have fun!
Sunday, May 1, 2011
Here are the complete Game rules the 128xj11
128xj11
Role-playing
Game
BY Michael J. Murtaugh
2009-09-21
128xj11 Role playing Game
This is a role playing game there is a Game Guide who basically tells a story happens in the game that determines alternative out comes for the players. When something significant comes up, in the game in such as an encounter the outcome is determined through a random determination or dice roll or random determination on any scientific calculator. You can roll two ten sided dice to make this determination with a rough estimate of outcome the game guide determines from 1 to 100 anything below the estimate the game guide set, means the outcome occurred in the game. This may or may not effect the story line based on the Game Guide’s determination. The Game Guide should keep the game balanced so it is fun.
This does not have to be set in stone.
With a calculator
Energy = Shift Random number key * 100
Vitality = shift Random Number key * 100
Mental Status = Shift random Number Key * 100 feel free to do this one over again as many times as you like.
Structure points = Shift random number key * 100
Then you create your character sheet
eg
Player Name Loyde Clark Character Name Zan
Energy 80.3
Vit 73.2
MS 87.9
SP 73.2
Vit/10=Movement Movement =7.3 per turn per second per turn round a round can be a second a day a year a century. In the game time can stand still.
You can create and roll with in these character traits or you can create your own you can create you own modifiers adjust percentages.
If Zan was walking in his game world he might move 7 kilometers an hour in 9 hours straight walking he would manage 63 kilometers. That journey time could pass in only a minute in the actual game. What might he run into in his journey that is up to you. Remember though a character must place a roll within its percentage limitation or modified roll as set by the GM or it must make a critical miss or hit a roll of 99.00 always being a critical miss and a roll of 00 always being a critical hit.
An easy device to remember the traits in the Mind Bot Role playing Game is to place Energy second. V. E. M. S. S.P. is the word you can remember to remind you of Vitality, Energy, Mental Status, and Structure Points.
Mind bot characters Combat
I really don’t like to do this, but I guess it has to be done at some point combat for the Mind bot role-playing game. Well obviously mind bot role-playing game is an easy going game so the idea is to avoid combat at all cost.
However if it does come up here is an example:
A Zertron monster attacks Dwelx. All effort to communicate have failed and it is still attacking. Dwelx waives it off, but it is still showing its fangs.
Now begins the first round since there is no randomization for surprise which the Zetron would randomize 1 to 100 for and so would Dwelx the higher number would go first Dwelx has a 70 and the Zentron has 40
Dwelx randomizes a 35and the Zentron a 55 so the Zetron doesn’t do anything in the first round.
The player playing Dwelx tells the referee he is upholstering his laser pistol. That will take a full round.
They randomize for initiative again the Zetron randomizes 60 and Dwelx randomized 58
Dwelx still has the initiative. The Zertron Monster is still showing its fangs and snarling terribly.
The player playing Dwelx tells the referee he will shoot the Zetron monster he is at near point blank range so there are no modifiers.
He fires he randomizes a 65
He of course has his weapon set to stun. He then randomizes his 2d10 and its 18 of course this is only temporary to the Zetron. The referee says “O.K. It has been stunned it goes away.”
A Referee can decide weather to use Structure Points only or all the traits before the end of a player career as that particular character. Even then the character can be redeveloped.
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
X7Z6XPSRNC “It’s Science Fiction Man!”
Xavier 7-1T
By Michael Murtaugh B.A. A.A A.S
Travel with alien creatures to alien worlds! Face annihilation and survive! Travel to distant worlds and play poker on an asteroid. Find out what the stakes really are! And then come home again but to what? Find out when you read the book. In paperback under most Sci fi sections.
http://xavier7-1t.blogspot.com/
The Stones of the Golem
By Michael J. Murtaugh
The MTC Valor went into orbit around planet Critron 2 after coming out of deep space.
Critron 2 had been unexplored. It had two oceans was orbiting a yellow earth type sun and had forest jungle and animal and plant life.
To the crew of the MTC valor the planet Critron 2 was simply something pretty to look out the window on an otherwise long journey to the C delta 5 system.
Suddenly all at once Mark Von the engineer rushed to the bridge holding a damaged piece of equipment in his hand.
“We have here a real problem”
“What’s this”
“The engine it’s going to over heat”
“What”
“We’re going in”
“What how long”
“Two minutes”
“Two minutes!”
Captain Michael Ironstone looked at his second in command Dave Jones.
Dave Jones Said, “Don’t say it, Don’t say it!”
Dave Jones pushed a button for the ship to ship PA and announced, “Brace for possible crash landing on planet in 2 minutes”
The computer guided the ship through re-entry O.K. but finding a place to land that was another matter. They nearly ran out of power before they did.
They landed in a stadium of enormous construction about 3 km by 3km . they surmized by examination that a great civilization must have built it.
“Who do you think built it Doc”
“Well there are no large cities or villages we could spot from outer space unless they are underground we don’t know how it was built”
Sandra the nurse “that seems strange way to live underground and only coming up to build a stadium”
“Yeah Doc Maybe there are other things the royal conservatory of astronomy missed out on but you already don’t know about those either I suppose.”
“I suppose”
“Like this stadium itself for example”
They looked around at the stadium its art its gleaming marble columns.
“Mark what is it exactly you need to repair the engine?”
“Well I need some H two O and some nickel”
“That’s all.”
“Don’t we have those on the ship”
“Yes but not enough”
As they reached the forward area of the stadium there was a statue of a man 75 m tall.
“What is that statue doctor?”
“Oh that looks like a different sign of humanoid life.”
“It must have been one of there ancient gods”
“Well whatever it is were not interested in it”
Sandra “Well I don’t like it”
“O.K. O.K.”
“Let’s get get what we need and get out of here!”
“All the men turned their back on the statue and then the statue moved its hand.
“Ahh!” Sandra cried “I saw it move!”
“Now don’t be silly”
“That things made of stone”
“It’s obvious your nervous we all are.”
“Lets go”
“Let’s Move out”
“No No”
“Snap out of it.”
“Come On!”
Now they were out in the woods and the stadium behind them. They found a running stream with ease and Mark Von was able to and Mark Von was able to find deposit of nickel in something rather quickly.
“I’ve got it!” Mark Von shouted gleefully, just then the sound of a dull thud. The sound of foot steps thundering trough the woods. Giant footsteps sounded with the sound of trees falling in the woods and cracking as they fell.
“Let’s get out of here now!”
“So I was a hysterical woman!”
“O.K. I apologize…”
“Me too”
“Me too”
“Me three”
“Me four”
“OH forget it! Hand me that laser rifle!”
“Alright give Sandra the laser rifle! All laser weapons set to kill whatever it is out there its bigger then us and it and it will be able to absorb a lot more energy then our weapons emit on kill or on any other level.”
“Well that was well said captain but it’s not very comforting right now!”
“If we stun or disable this thing long enough to make our escape then we will have done enough not to have disturbed the balance of this planet.”
“What if we kill it?
“What the Hell then we kill it!”
The stone statue was hunting them but being pretty good frontiersmen themselves with a good frontiers women guiding them they were able to set a trap for the stone statue. The Stone statue came to the clearing they all had their lasers out and ready the statue was ready to strike. Everyone froze seeing the size of it in the small clearing. It smashed down its huge hand and reached for Sandra.
Dave Shouted “No!” and lunged forward
“No! Dave” everyone yelled. Sandra shouted the loudest.
None of them could pull the trigger, Even Sandra who kept rifle set on the head of the statue. Slowly after long moments past they were able to squeeze their triggers and destroy the monster, but not until Dave was nearly crushed. He broke his arm and cracked three ribs. He bumped his head real hard when he fell out of the monsters hand.
“Your going to be O.K. Dave “ Sandra said
“Yes I know I will be….”
“ But what of the Stones of the Golem was it a Guardian of the Critron 2
for who should ever know what civilization dwelt there or walked upon its planes or in its meadows
was it evil or were we meddlers in a world we weren’t meant to go. Will the Stones of the Golem ever tell?”
With that the MTC Valor lifted of into the vast ocean of space.
MTC Valor
Flight Cruiser
Coefficient of Acceleration (CA) 3
Turning Rate (TR) 4
Weapons
Thunder Bolt Laser TBL
Cubic Ballistic Unit CBU
Standard Life Support
Computer AI Artificial Intelligence
Defense Shields MTC type Fields configured
Engines Vegan 2 special design class 1 super atomic
Crew
Captain Mike Ironstone
Lieutenant Dave Jones
Sergeant Engineer Mark Von
Dr. Kieth Sutton
Nurse Sandra Cole
Robot Unit Troy 748 MTC supplied
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Lieutenant Dave Jones
Vitality 70
Energy 80
Mental Status 50
Structure Points 80
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Lieutenant Dave Jones is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Nurse Sandra Cole
Vitality 70
Energy 70
Mental Status 90
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Laser Rifle +10 to hit 3d10 damage
Nurse Sandra Cole is a rugged frontiers woman and nurse of medicine an engineer as well as geologist she has been through the outer planets for some time and has explored uncharted worlds with some success so far she has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Robot Unit Troy 748 MTC Supplied
Vitality 70
Energy 90
Mental Status 30
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser beam in helmet unit +5 to hit 1d10damage
Defends ship while crew is away.
Robot Unit Troy 748 MTC Supplied is a rugged frontier robot programmed in medicine an engineering as well as geology it has been through the outer planets for some time and has explored uncharted worlds with some success so far it has been lucky.
Creatures and Monsters and aliens can be invented and discoverer
They can have some or all of the traits but they must have enough to make the game playable. They can use weapons such as teeth claws acid spays magic is not suggested in this outer space game but that is up to the referee. One should try to make it as much a simulation of a future exploration of the outer limits of space and the universe as possible without including magical influences, because this detracts from the real effort of the game. The game is to gather information how one would perform exploring distant worlds in as real case situations that might occur if you actual believe magic would be encountered perhaps you might put it in the game. In a way it is the magic of our imaginations that takes us into the game but in suspending our disbelief we must as logically progress in practically assume what would happen in a given condition given a situation. Our science still does not certainly even now a have all the answers to everything and in your game you can have fun exploring the answers to questions. About others and yourself and about how you face different situations.
Zathox soldier
Vitality 65
Energy 50
Mental Status 40
Structure Points 30
Laser rifle 3d10
Laser pistol 2d10
Above is an example of an alien monster the Zathox will never make peace they will be at constant war it is their nature they are monsters. They have blended with other worlds nearby their own however they have colonized worlds and suffered from over exposure to radiation. They were never human as some legends say…
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8*
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
1. Ships too distant to engage cannot engage in combat.
2. All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
3. All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
4. All evil space alien and pirate vessels will break rule number 3
5. A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
6. Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
Role-playing
Game
BY Michael J. Murtaugh
2009-09-21
128xj11 Role playing Game
This is a role playing game there is a Game Guide who basically tells a story happens in the game that determines alternative out comes for the players. When something significant comes up, in the game in such as an encounter the outcome is determined through a random determination or dice roll or random determination on any scientific calculator. You can roll two ten sided dice to make this determination with a rough estimate of outcome the game guide determines from 1 to 100 anything below the estimate the game guide set, means the outcome occurred in the game. This may or may not effect the story line based on the Game Guide’s determination. The Game Guide should keep the game balanced so it is fun.
This does not have to be set in stone.
With a calculator
Energy = Shift Random number key * 100
Vitality = shift Random Number key * 100
Mental Status = Shift random Number Key * 100 feel free to do this one over again as many times as you like.
Structure points = Shift random number key * 100
Then you create your character sheet
eg
Player Name Loyde Clark Character Name Zan
Energy 80.3
Vit 73.2
MS 87.9
SP 73.2
Vit/10=Movement Movement =7.3 per turn per second per turn round a round can be a second a day a year a century. In the game time can stand still.
You can create and roll with in these character traits or you can create your own you can create you own modifiers adjust percentages.
If Zan was walking in his game world he might move 7 kilometers an hour in 9 hours straight walking he would manage 63 kilometers. That journey time could pass in only a minute in the actual game. What might he run into in his journey that is up to you. Remember though a character must place a roll within its percentage limitation or modified roll as set by the GM or it must make a critical miss or hit a roll of 99.00 always being a critical miss and a roll of 00 always being a critical hit.
An easy device to remember the traits in the Mind Bot Role playing Game is to place Energy second. V. E. M. S. S.P. is the word you can remember to remind you of Vitality, Energy, Mental Status, and Structure Points.
Mind bot characters Combat
I really don’t like to do this, but I guess it has to be done at some point combat for the Mind bot role-playing game. Well obviously mind bot role-playing game is an easy going game so the idea is to avoid combat at all cost.
However if it does come up here is an example:
A Zertron monster attacks Dwelx. All effort to communicate have failed and it is still attacking. Dwelx waives it off, but it is still showing its fangs.
Now begins the first round since there is no randomization for surprise which the Zetron would randomize 1 to 100 for and so would Dwelx the higher number would go first Dwelx has a 70 and the Zentron has 40
Dwelx randomizes a 35and the Zentron a 55 so the Zetron doesn’t do anything in the first round.
The player playing Dwelx tells the referee he is upholstering his laser pistol. That will take a full round.
They randomize for initiative again the Zetron randomizes 60 and Dwelx randomized 58
Dwelx still has the initiative. The Zertron Monster is still showing its fangs and snarling terribly.
The player playing Dwelx tells the referee he will shoot the Zetron monster he is at near point blank range so there are no modifiers.
He fires he randomizes a 65
He of course has his weapon set to stun. He then randomizes his 2d10 and its 18 of course this is only temporary to the Zetron. The referee says “O.K. It has been stunned it goes away.”
A Referee can decide weather to use Structure Points only or all the traits before the end of a player career as that particular character. Even then the character can be redeveloped.
XJ7128 SPACE SHIP SIM
Combat Chart
System Defense Damage
None Fields
Thunder Bolt Laser 80% 60% 2d10
Cubic Ballistic Unit 75% 60% 1d10
Ion Jx3 Maser Beam Unit 60% 50% 1d10
Vortex Capacitor c3 Laser 65% 50% 1d10
Zortos 511A Torpedo 60% 40% 4d10
Vesron 33JL11 Rocket 50% 40% 2d10
1 Field Parsec Mine 50% 30% 2d10
Robot Ship Probe * As specified
Add modifiers for crews aboard ships as specified by referee.
There is a –10 modifier if a field is configured.
Range
In 10,000 kilometer
Thunder Bolt Laser 20
Cubic Ballistic Unit 7
Ion Jx3 Maser Beam Unit 10
Vortex Capacitor c3 Laser 8
Zortos 511A Torpedo 10
Vesron 33JL11 Rocket 5
1 Field Parsec Mine 0 area of effect 10,000^2 kilometers *
Robot Ship Probe virtually unlimited, based on fuel
Yes a parsec mine does not effect a entire parsec of space that much but it is placed in one and its immediate effect is within 10,000^2 kilometers of space.
Use your imagination to come up with crew and ship scenarios that make the game interesting everything can be played on computer now days but if you want to relax and enjoy a game with a referee and some friends Mutual agreed upon modifiers and randomization’s work best.
X7Z6XPSRNC “It’s Science Fiction Man!”
Xavier 7-1T
By Michael Murtaugh B.A. A.A A.S
Travel with alien creatures to alien worlds! Face annihilation and survive! Travel to distant worlds and play poker on an asteroid. Find out what the stakes really are! And then come home again but to what? Find out when you read the book. In paperback under most Sci fi sections.
http://xavier7-1t.blogspot.com/
The Stones of the Golem
By Michael J. Murtaugh
The MTC Valor went into orbit around planet Critron 2 after coming out of deep space.
Critron 2 had been unexplored. It had two oceans was orbiting a yellow earth type sun and had forest jungle and animal and plant life.
To the crew of the MTC valor the planet Critron 2 was simply something pretty to look out the window on an otherwise long journey to the C delta 5 system.
Suddenly all at once Mark Von the engineer rushed to the bridge holding a damaged piece of equipment in his hand.
“We have here a real problem”
“What’s this”
“The engine it’s going to over heat”
“What”
“We’re going in”
“What how long”
“Two minutes”
“Two minutes!”
Captain Michael Ironstone looked at his second in command Dave Jones.
Dave Jones Said, “Don’t say it, Don’t say it!”
Dave Jones pushed a button for the ship to ship PA and announced, “Brace for possible crash landing on planet in 2 minutes”
The computer guided the ship through re-entry O.K. but finding a place to land that was another matter. They nearly ran out of power before they did.
They landed in a stadium of enormous construction about 3 km by 3km . they surmized by examination that a great civilization must have built it.
“Who do you think built it Doc”
“Well there are no large cities or villages we could spot from outer space unless they are underground we don’t know how it was built”
Sandra the nurse “that seems strange way to live underground and only coming up to build a stadium”
“Yeah Doc Maybe there are other things the royal conservatory of astronomy missed out on but you already don’t know about those either I suppose.”
“I suppose”
“Like this stadium itself for example”
They looked around at the stadium its art its gleaming marble columns.
“Mark what is it exactly you need to repair the engine?”
“Well I need some H two O and some nickel”
“That’s all.”
“Don’t we have those on the ship”
“Yes but not enough”
As they reached the forward area of the stadium there was a statue of a man 75 m tall.
“What is that statue doctor?”
“Oh that looks like a different sign of humanoid life.”
“It must have been one of there ancient gods”
“Well whatever it is were not interested in it”
Sandra “Well I don’t like it”
“O.K. O.K.”
“Let’s get get what we need and get out of here!”
“All the men turned their back on the statue and then the statue moved its hand.
“Ahh!” Sandra cried “I saw it move!”
“Now don’t be silly”
“That things made of stone”
“It’s obvious your nervous we all are.”
“Lets go”
“Let’s Move out”
“No No”
“Snap out of it.”
“Come On!”
Now they were out in the woods and the stadium behind them. They found a running stream with ease and Mark Von was able to and Mark Von was able to find deposit of nickel in something rather quickly.
“I’ve got it!” Mark Von shouted gleefully, just then the sound of a dull thud. The sound of foot steps thundering trough the woods. Giant footsteps sounded with the sound of trees falling in the woods and cracking as they fell.
“Let’s get out of here now!”
“So I was a hysterical woman!”
“O.K. I apologize…”
“Me too”
“Me too”
“Me three”
“Me four”
“OH forget it! Hand me that laser rifle!”
“Alright give Sandra the laser rifle! All laser weapons set to kill whatever it is out there its bigger then us and it and it will be able to absorb a lot more energy then our weapons emit on kill or on any other level.”
“Well that was well said captain but it’s not very comforting right now!”
“If we stun or disable this thing long enough to make our escape then we will have done enough not to have disturbed the balance of this planet.”
“What if we kill it?
“What the Hell then we kill it!”
The stone statue was hunting them but being pretty good frontiersmen themselves with a good frontiers women guiding them they were able to set a trap for the stone statue. The Stone statue came to the clearing they all had their lasers out and ready the statue was ready to strike. Everyone froze seeing the size of it in the small clearing. It smashed down its huge hand and reached for Sandra.
Dave Shouted “No!” and lunged forward
“No! Dave” everyone yelled. Sandra shouted the loudest.
None of them could pull the trigger, Even Sandra who kept rifle set on the head of the statue. Slowly after long moments past they were able to squeeze their triggers and destroy the monster, but not until Dave was nearly crushed. He broke his arm and cracked three ribs. He bumped his head real hard when he fell out of the monsters hand.
“Your going to be O.K. Dave “ Sandra said
“Yes I know I will be….”
“ But what of the Stones of the Golem was it a Guardian of the Critron 2
for who should ever know what civilization dwelt there or walked upon its planes or in its meadows
was it evil or were we meddlers in a world we weren’t meant to go. Will the Stones of the Golem ever tell?”
With that the MTC Valor lifted of into the vast ocean of space.
MTC Valor
Flight Cruiser
Coefficient of Acceleration (CA) 3
Turning Rate (TR) 4
Weapons
Thunder Bolt Laser TBL
Cubic Ballistic Unit CBU
Standard Life Support
Computer AI Artificial Intelligence
Defense Shields MTC type Fields configured
Engines Vegan 2 special design class 1 super atomic
Crew
Captain Mike Ironstone
Lieutenant Dave Jones
Sergeant Engineer Mark Von
Dr. Kieth Sutton
Nurse Sandra Cole
Robot Unit Troy 748 MTC supplied
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Captain Mike Ironstone
Vitality 70
Energy 90
Mental Status 60
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Mike Ironstone is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Lieutenant Dave Jones
Vitality 70
Energy 80
Mental Status 50
Structure Points 80
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Lieutenant Dave Jones is a rugged pilot and frontiersmen he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Dr. Kieth Sutton
Vitality 70
Energy 60
Mental Status 40
Structure Points 70
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Dr. Kieth Sutton is a rugged frontiersman and doctor of medicine an engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Nurse Sandra Cole
Vitality 70
Energy 70
Mental Status 90
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Laser Rifle +10 to hit 3d10 damage
Nurse Sandra Cole is a rugged frontiers woman and nurse of medicine an engineer as well as geologist she has been through the outer planets for some time and has explored uncharted worlds with some success so far she has been lucky.
Sergeant Engineer Mark Von
Vitality 70
Energy 90
Mental Status 80
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser pistol + 5 to hit 2d10damage
Sergeant Engineer Mark Von is a rugged frontiersman and engineer as well as geologist he has been through the outer planets for some time and has explored uncharted worlds with some success so far he has been lucky.
Robot Unit Troy 748 MTC Supplied
Vitality 70
Energy 90
Mental Status 30
Structure Points 90
MV 7 PT 7 PR 7
Weapon Laser beam in helmet unit +5 to hit 1d10damage
Defends ship while crew is away.
Robot Unit Troy 748 MTC Supplied is a rugged frontier robot programmed in medicine an engineering as well as geology it has been through the outer planets for some time and has explored uncharted worlds with some success so far it has been lucky.
Creatures and Monsters and aliens can be invented and discoverer
They can have some or all of the traits but they must have enough to make the game playable. They can use weapons such as teeth claws acid spays magic is not suggested in this outer space game but that is up to the referee. One should try to make it as much a simulation of a future exploration of the outer limits of space and the universe as possible without including magical influences, because this detracts from the real effort of the game. The game is to gather information how one would perform exploring distant worlds in as real case situations that might occur if you actual believe magic would be encountered perhaps you might put it in the game. In a way it is the magic of our imaginations that takes us into the game but in suspending our disbelief we must as logically progress in practically assume what would happen in a given condition given a situation. Our science still does not certainly even now a have all the answers to everything and in your game you can have fun exploring the answers to questions. About others and yourself and about how you face different situations.
Zathox soldier
Vitality 65
Energy 50
Mental Status 40
Structure Points 30
Laser rifle 3d10
Laser pistol 2d10
Above is an example of an alien monster the Zathox will never make peace they will be at constant war it is their nature they are monsters. They have blended with other worlds nearby their own however they have colonized worlds and suffered from over exposure to radiation. They were never human as some legends say…
The following is a Grid for one to place markers and of ships to play the game on. You can use dead reckoning or a protractor to determine turning ratios and speed of ships have fun.
The planets of the Out Land Map shows the distances in inter dimensional parsec units (IDPU) between the systems. It takes 1 week or 5 solar days to travel one IDPU. These distances can be used in the game to simulate a battle if you should chose.
Remember game time and real time is not the same so a week in the game can pass in seconds in real time and you can be playing with your ships on the grid right away. Lets make this clear for people playing the game there are turns rounds, rounds and turns all designed to break down game time into a playable manageable system you must establish these at the onset of the game so you can break down game time playable. However all action actual takes place in an imaginary world and not in the real one. Except hopefully in the positive lessons we learn and carry with us from day to day in our daily lives for being mindful of the people and being thankful for the beautiful world around us which is by far more comfortable then any found in the Out Lands. Referees take special note. One should always learn to be mindful of the passage of time and the importance of each moment the game is to be enjoyed it is for those who have the luxury of time to play. With little more then these few pages and a good imagination one can go anywhere in ones dreams.
The Planets of the Out Land
Trazog *
Gloth * *
6
3
2 Flox *
Poldos* Ovok*
3 7
C delta 5 *
Heloth *
Ilioth *
3
2 Jolock *
4 4 2 Glingzon * Nivoc*
.1 .2 .3 1
Kolock * 6 Logog * Mic *
8 5
Space of the Worms Zedlon Space
Zedlon*
4
Dromula*
2
Keldor 8*
Grid
0 1 2 3 4 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
20
1
2
3
4
5
6
7
8
9
30
1
2
3
4
5
6
7
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Turning Ratio (TR) Coefficient of
Acceleration (CA)
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Universal Rules of Engagement in outer space
1. Ships too distant to engage cannot engage in combat.
2. All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
3. All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
4. All evil space alien and pirate vessels will break rule number 3
5. A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
6. Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
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