Spring Meteorological Advisory Report
(S.M.A.R..)
March 9, 2010
By MJJM According to World Alamanac
With Spring now approaching, it might be good to be aware of the types of warnings and alerts that are sometimes out there in the Spring. According to the World Almanac:
National Weather Services Types of Watches and Warnings
Severe Thunderstorm - A storm were strong rain is present and hail may become present,
Which appears on radar.
Tornado - A rotating cyclone which touches the ground which wind speed reaches at least 200 mphs
Cyclone - A rotating column of air which rotates counter clockwise in the northern hemisphere.
Tropical Storm - An atmospheric circulation of sustained surface winds of winds within the range of 34 to 63 knots (39 to 73mph)
Hurricane - A severe cyclone originating over the tropical ocean waters and having sustained surface winds of 64 knots (73mph) or higher.
Blizzard - a severe weather condition characterized by
Flood - Flooding takes many forms
National Weather Service Marine Warnings and Advisories
Small Craft Advisory - hazardous conditions exixt to small boats. Winds on the water are 18 to 33 knots
Gale Warning - when winds on water are 34 to47 knots
Storm Warning - when wind on water is 48 knots
My Theory
Mike Murtaugh
There have been many theories set forth about the universe however I find that the scientist when he has finally climbed the mountain of all his knowledgeable learning he will only find the theologian at the top of the mountain when he gets there. Don’t quote me on that because some one else said it but it is true enough. The truth is we don’t know how many multi dimensional planes may exist we don’t know if there might be nothing at all we have not been able to link relativity to quantum theory. We are almost as informed about the universe as the ancient Greeks might have been just taking our first fragile steps out into the cosmos. Yes our adventure is only just begun but what a grand one it will be our journey is not over it is just beginning we are making new steps of discovery everyday at this bright new age of discovery we will resolve these problems of this present day. We have always done because of human kinds resilient effort to reach for the divine and strive anew to do great things. We will do them the future is at our command we can make it happen with God nothing can be against us. The stars our in our reach and even they are not untouchable or unattainable for with God all things are possible! Who really wants to go to another planet any way there so far away! If anyone wants to volunteer let them go… Just remember it is not like a trip to the local Walgreen’s.
What is housed there? Residence want to know and have questions. How did the building get constructed? What was its original purpose? What is its Purpose now? Sorry to say this reporter has let you the reader down in that we don’t have allot of answers accept for these pictures taken by Anton W our photographer on his Camera phone.
The Sight
I stood on the bridge of the ship and looked out the window there in the parsec of Procyon 3 to see the vastness of the milky way galaxy it stars like a great pinwheel of lights dancing in the heavens stretching in an endless ocean of lights multi colored with gas and mist clouds shrouding some sections. Could I get where I needed to go I had come so far traveled so long my journey had yet only just begun. I felt for the laser pistol at my waist and it gave me a sense of security. “We come in peace, but we don’t want to be clipped just the same.” that’s the Motto of the Murtaugh Trading Company and it’s a pretty good one to.
There be pirates of every alien species and they hide in the outlands and in the rim of the frontier as Well as resistance from inter dimensional Sathar worms which attack sporadically at times. This is the frontier after people put their clothes back on after they got tired of looking for Sathar control devices. The new frontier were anything is possible even inter dimensional travel to a place called earth yes earth! How far to go now before the frontier is reached how for before I tie all the stories together to give them meaning I am your tour guide this has been the trip and a wild one it has been . Yes you want to know what happens when they return to C delta 5 and when the Zues 6 touches down on that planet filled with unknown life form. Well I will guide you to those places, but you have to come up with your own answers for its not certain its not in stone there are alternatives. Lets explore them together.
Sports
By Fred M.
Chicago Black Hawks won 4-2
Also,
The Black Hawks won a series against Van cover and next the go against the Sharks.
Del Negro was fired from the bulls after what was a so so season.
Sox won 5-1 against the royals in their game against the Royals.
And that’s sports….
A good Relapses Prevention Plan
By MJJM 3/30/10
In recovery we often don’t even like to mention the possibility of relapse so the idea of planning for one is really frightening. However the early signs of relapses are easy to spot. After years of sitting through groups everyone who is a client knows what these are called. Yet I will say what they are called here to make it clear they are called symptoms. So to make your relapse prevention plan (rpp) all you really need to do is know your symptoms and then find a good intervention that will work for you. You can make this a part of an advanced directive so you will receive better care if you should break down or have difficulty with any of your symptoms that are normally unmanageable. Medication alone is not the answer. Counseling alone is not the answer. A good (RPP) along with counseling and medication seems to be the best way so far to a good recovery. Sticking with a good program is also good. A good relapse prevention plan that list symptoms and intervention for early middle and crisis stages is a good example of a positive resolution to most outcome and scenarios and that’s what we are looking for when we are playing the game of worst case scenario.
Here is an example of what a relapse prevention plan might look like see if you can fill one in for your self.
Example
RPP
Early Stage
Symptom Intervention
EG. Trouble Communicating A cup of tea in a well lit area.
Now you try
RPP
Early Stage
Symptom Intervention
Middle stage
Symptom Intervention
Crisis Stage
Symptom Intervention
Monday, May 17, 2010
Saturday, February 27, 2010
Experiment of the mind is true sci-fi
A Literary Expedition
A literary expedition is only so much of what makes its meaning worth while as the action of the endeavor if it is to communicate something timeless and meaningful. Given action sci fi adventures do not have much meaning, yet they give us cause to dream and escape like any great fairy tale ever did. This is where the Odyssey of the ages meets middle earth and it comes together as one great dream. Perhaps the greatest dream of all is that we could all live together. I believe in that dream. Lets Roll.
MJJM
A literary expedition is only so much of what makes its meaning worth while as the action of the endeavor if it is to communicate something timeless and meaningful. Given action sci fi adventures do not have much meaning, yet they give us cause to dream and escape like any great fairy tale ever did. This is where the Odyssey of the ages meets middle earth and it comes together as one great dream. Perhaps the greatest dream of all is that we could all live together. I believe in that dream. Lets Roll.
MJJM
Saturday, January 30, 2010
Time Traveler
For the Wood be Time traveler to Know… according to National Geographic Concise History of the world
Political power history at a Glace time line in the Americas
1200 BC the Olmec civilization was at its peak a complex is built at San Lorenzo.
400 BC Zapotec society develops in Mexico
500 AD Teotihuacan reaches height of influence
1050 AD Central Mexican groups invade Maya settlements
1500-1521 Spain conquers vast areas of Latin America including Aztec Empire
1775 -1783 American Revolution takes place
1910 - 1911 The Mexican revolution Occurs
1959 Castro install the first communist dictatorship in the West in Cuba.
The Cuban Missile Crisis occurs three years later.
P.S. For more information study your history books to learn more or other resources on the Internet learning can be fun when you are on an adventure and it can be a wonderful.
Political power history at a Glace time line in the Americas
1200 BC the Olmec civilization was at its peak a complex is built at San Lorenzo.
400 BC Zapotec society develops in Mexico
500 AD Teotihuacan reaches height of influence
1050 AD Central Mexican groups invade Maya settlements
1500-1521 Spain conquers vast areas of Latin America including Aztec Empire
1775 -1783 American Revolution takes place
1910 - 1911 The Mexican revolution Occurs
1959 Castro install the first communist dictatorship in the West in Cuba.
The Cuban Missile Crisis occurs three years later.
P.S. For more information study your history books to learn more or other resources on the Internet learning can be fun when you are on an adventure and it can be a wonderful.
Friday, November 20, 2009
MTC Imagined Star ships discover adventure
The MTCs’ imaginary space ships statistics and correction to earlier typos. TR is 1to 6
Turning Ratio (TR) Coefficient of
Acceleration
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Turning Ratio (TR) Coefficient of
Acceleration
Space station 160 spaceship structure points (ssp) TR 1 CA 1
Carriers 140 ssp TR 3 CA 2
Battleships 120 ssp TR 4 CA 2
Clippers 100 ssp TR 5 CA 7
Zephyrs *80 ssp TR 4 CA 5
Flight cruisers 60 ssp TR 4 CA 3
Fighters 40 ssp TR 4 CA 8
Sky cars 20 ssp TR 3 CA between3 and 1
*(Larger cargo ships trading ship passenger liners ect…)
Thursday, November 19, 2009
A Station in Space were space combat began
Ship to Ship Combat in 128xJ11 Game
(This game works best with a Ref)
Station Zebrex 10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Space station 160 spaceship structure points (ssp)
Carriers 140 ssp
Battleships 120 ssp
Clipers 100 ssp
Zephers *80 ssp
Flight cruisers 60 ssp
Fighters 40 ssp
Sky car 20 ssp
*( larger cargo ships trading ships passenger liners)
Universal Rules of Engagement in outer space
1. Ships too distant to engage cannot engage in combat.
2. All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
3. All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
4. All evil space alien and pirate vessels will break rule number 3
5. A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
6. Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
(This game works best with a Ref)
Station Zebrex 10
Coeficient of Acceleration (CA) 1
Turning Rate (TR) 1
Weapons Range 10,000 km
Thunder Bolt Laser 20
Ion Jx3 Maser Beam Unit 7
10 Vesron 33J11 Rockets 5
5 Zortos 511A Torpedoes 10
2 robot ship probes 3 units of fuel range 2 quadrants
8 docking bays
4 shuttle and ship bay levels
Space station 160 spaceship structure points (ssp)
Carriers 140 ssp
Battleships 120 ssp
Clipers 100 ssp
Zephers *80 ssp
Flight cruisers 60 ssp
Fighters 40 ssp
Sky car 20 ssp
*( larger cargo ships trading ships passenger liners)
Universal Rules of Engagement in outer space
1. Ships too distant to engage cannot engage in combat.
2. All ships even pirate and evil alien ships must identify themselves when called to do so over open space if able at all to communicate otherwise they must allow themselves to be destroyed or be taken prisoner.
3. All star ships will not fire on any other ship unless fired upon, unless an open state of war exists between pirates and evil space aliens.
4. All evil space alien and pirate vessels will break rule number 3
5. A starship is free to retreat when fired upon once out of a quadrant it is not a fair target.
6. Evil Space Aliens and pirates will take pot shots at star ships fleeing a quadrant.
Combat Sequence
Int Roll (1d100) Push the random number button on your calculator and multiply by 100 do this for side A and side B or as many sides as there are whichever side is higher gets the initiative and gets to go first. They will all go in order highest to the lowest in order of Initiative values no ties the first one to roll the number of a tie goes before the next.
Let say A comes up 77 and B comes up 35 A the side selects a defense or weapon from its page or sheet or card or whatever your keeping your records on. Then side A declares what other action he/she is taking.
Then side B selects a weapon or defense.
Then side B declares what other actions he/she is taking. Then side B declares what other action he/she is taking. Note to Refs You must resolve the modifiers between the defenses and the weapons if any and then push the random button on the calculator and multiplying by 100 again and if any hit there targets. Then you calculate the damage by pushing the button on your random calculator and multiplying by 10 and adding it together for as many times as the number before the d10 says.
Then you repeat into the next round until one or the other starship breaks off the attack or is destroyed or captured.
Tuesday, November 17, 2009
Just something I thought I might mention
An observation
By Michael Murtaugh
It would seem that any country supplying the Tali Bane weather be it Red China or Russia or whoever would be doing something utterly ridicules because they would have to fight them next.
By Michael Murtaugh
It would seem that any country supplying the Tali Bane weather be it Red China or Russia or whoever would be doing something utterly ridicules because they would have to fight them next.
Wednesday, November 11, 2009
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